casper667

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@C64_Mat This plugin should support that already since it discovers enemies when they 1) appear as part of the initial troop, 2) attack, or 3) are attacked. The MV version might go by troop ID only still, but I will not be adding compatibility or new features to my MV plugins.
 

C64_Mat

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@C64_Mat This plugin should support that already since it discovers enemies when they 1) appear as part of the initial troop, 2) attack, or 3) are attacked. The MV version might go by troop ID only still, but I will not be adding compatibility or new features to my MV plugins.
Thank you for the reply, I really appreciate it ☺️
 

pf111

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Hi I'm getting the following error when using this plugin:

"TypeError Cannot read property 'match' of undefined"

This was before using the <cgmzencyclopediahide> notetag on many enemies from the database.

Any idea on what could be causing it? I disabled other plugins to discard other problems. EDIT: this started happening when I downloaded the may/21 update.
 

casper667

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@pf111 Go into the plugin parameters, open up the categories parameter, make sure each item in the list has the Command Text parameter filled out (cannot be blank/empty).
 

pf111

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Thanks, it worked! I have another question. Is there a way to track if a category has been fully discovered?
 

casper667

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@pf111 Not easily but you could assign a variable to one of the following scripts and then see if it is 100 or not:

JavaScript:
Number($cgmz.getEncyclopediaTotalPercent());
Number($cgmz.getEncyclopediaBestiaryPercent());
Number($cgmz.getEncyclopediaItemsPercent());
Number($cgmz.getEncyclopediaWeaponsPercent());
Number($cgmz.getEncyclopediaArmorsPercent());
Number($cgmz.getEncyclopediaSkillsPercent());
Number($cgmz.getEncyclopediaStatesPercent());
Number($cgmz.getEncyclopediaCustomPercent(symbol));
 

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