casper667

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CGMZ Extra Stats
By: Casper Gaming
Last Update: 8/22/2020
Latest Version: 1.0
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Tracks additional game data such as gold spent at shops, damage taken, items used, and many more. This data is stored in variables so it is easy to access in events. Turn tracking on/off any time.
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  • Track the following stats in variables: gold spent/earned at shop, items bought/sold from shops, damage taken/dealt, items used, and gold looted from battle
  • Turn tracking on/off at any time
  • Track to either game variables or internally with CGMZ data
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A shopkeeper lists off some tracked stats
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A shopkeeper lists off more tracked stats
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Import into plugin manager and enable the plugin. Some customization options available. Further instructions in plugin.
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Plugin (along with all my other plugins) can be found here: https://www.caspergaming.com/plugins/cgmz/extrastats/
Requires CGMZ Core plugin: https://www.caspergaming.com/plugins/cgmz/core/
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https://www.caspergaming.com/terms-of-use/
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Version 1.0:
- Initial Release
 
Last edited:

casper667

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Hi all,

Added a demo for this plugin today in case anyone was confused on how to use it (will be going through all my plugins and making demos over the next few weeks), you can play it in-browser or download it from the plugin's main page on my website: https://www.caspergaming.com/plugins/cgmz/extrastats/
 

SpookyOn3

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Im kinda new so having trouble installing this. I get error. Where do I add the extra stats?
 

SpookyOn3

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Im trying to add the extra stats but now error is gone for some reason but I dont see where I add the extra stats.
 

SpookyOn3

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ReferenceError
CGMZ_Temp is not defined
 

casper667

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@SpookyOn3 This plugin requires CGMZ Core, you either do not have that or you have it installed below this plugin. CGMZ Core should be above all other CGMZ plugins in the plugin manager.

The stats are tracked in the variables you set up in the plugin parameters. Additionally you can access them via script calls given in the plugin documentation, for example: $cgmz.getExtraStats("itemsBought")
 

SpookyOn3

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Oh okay yes forgot about the core so its not at the top.
 

cchmaster

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Hello, is it possible to make some other stats also tracked, such as how many times of attack, cast magic, guard, evade, skill used, for each actors?
 

Oddball

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Would i be able to reset the stats? Like maybe using damage taken in battle to store damage to a maximum and then reverse that in damage to enemies. Then reset the damage taken so it doesn't get super powerful
 

casper667

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@Oddball Yes, the stats can be saved to a variable and then you can just set that variable to 0 to reset that stat.
 

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