casper667

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CGMZ Title System
By: Casper Gaming
Last Update: 1/28/2022
Latest Version: 1.1.0
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Allows you to show multiple images or maps in a cycle on the title screen. It will cycle between each map/image in order, and can handle screen effects and other event commands.
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  • Show a sequence of title screen images
  • Show a sequence of maps on the title screen
  • Able to use events on the title scene maps
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A map displayed on the title screen with screen effects
YmEXI4a.png

A title with title1 and title2 image displayed
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Import into plugin manager and enable the plugin. Some customization options available. Further instructions in plugin.
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Plugin (along with all my other plugins) can be found here: https://www.caspergaming.com/plugins/cgmz/titlesystem/
Requires CGMZ Core plugin: https://www.caspergaming.com/plugins/cgmz/core/
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https://www.caspergaming.com/terms-of-use/
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Version 1.0.0:
- Initial Release

Version 1.0.1
- Fixed bug with title music still playing after starting new game

Version 1.1.0
- Added integration with CGMZ Global Data to show images/maps by player accomplishments in game.
 
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casper667

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Small bug fix today:

Version 1.0.1
- Fixed bug with title music still playing after starting new game
 

evertonera

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This is an awesome plugin, unfortunately, I think it's incompatible with VS Core
Everytime I try to start a new game, I get this error

1600453153053.png
 

casper667

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@evertonera Thanks for bringing this to my attention, though I have tested with VS Core in a blank project with just CGMZ Core, CGMZ Title System, and VisuMZ_0_CoreEngine and it did not encounter any errors. I see you are also using MOG_CharShatterEffect and I went and put that in the blank project as well and it seemed to work as well so I am not entirely sure what is going on with your project.

For some reason, $gameMap.tileset() is returning null. Have you perhaps removed a tileset from the database that was used on one of your title maps?
 

evertonera

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Wow, I'm so so sorry. For some strange reason, that's what happened. I changed to another map (I was trying with the same tileset map) and I got the same error. I created a new map from scratch, and it worked. Sorry to bother @casper667
Your plugin is working amazingly well! It adds so much life to the main menu!!!
 

SirCuddlesWorth

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I really like this plugin, but New Game don't work.
TypeError
Cannot read property 'NaN' of undefined

All the title options work but new game.
Am I doing something wrong? I made to map/copys of the normal ones and named them menumap1 and 2. And they load fine, but error on clicking play.
 
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casper667

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I really like this plugin, but New Game don't work.
TypeError
Cannot read property 'NaN' of undefined

All the title options work but new game.
Am I doing something wrong? I made to map/copys of the normal ones and named them menumap1 and 2. And they load fine, but error on clicking play.
Can you press F8 in game and make sure you're on the tab at the top that says "console" and send a screenshot of what it says after you encounter the error?
 

SirCuddlesWorth

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Yeah, sorry I was posting as I seen your reply.
Here is the Image, but the weird part is it has the issue even if it's just those 2 plugins.
PRNSCN-0038.png
This is the line of Code from the ShowNames.js
Source Plugin: https://mewgles.itch.io/event-names-and-icons-mz
Code:
const _MewglesSN_Sprite_Character_prototype_update = Sprite_Character.prototype.update;
Sprite_Character.prototype.update = function() {
    _MewglesSN_Sprite_Character_prototype_update.apply(this, arguments);
    this.updateMewglesSNNPCName();
    this.updateMewglesSNSign();
};
I don't know if it has to do with the program update.
RPGMaker MZ V1.3.2 Update
Bug Fixes
  1. There is now a warning displayed if you have two copies of the same plugin on different folders.
  2. Fixed a problem where if you have files in a subfolder with the "!" and "$" as a prefix, it will not be accepted.
  3. Plug-in parameters and commands can now be obtained by using the plugin file name as a key.
Edit: I also made a brand new map, 0 scripts calls & 0 events on it.
And set the players starting position there, it still does the error.

I take that back, if I disable the showeventnames.js it loads...
It sucks, I really need the event names and a custom title screen.
I really like yours how it shows live maps for more Immersion than static pictures..
 
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casper667

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@SirCuddlesWorth It looks like the problem is with the other plugin since it is trying to access something that doesn't exist on the title screen.
 

SirCuddlesWorth

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@SirCuddlesWorth It looks like the problem is with the other plugin since it is trying to access something that doesn't exist on the title screen.
Ok, well I'll look into it and see if I can stop it from doing that.
Edit, hmm I'm at a loss. It don't say anything about the title screen in less I'm dumb and missed it?
Screen-1.png

Edit 2: Ok well this is weird, if I remove the custom font it works along side that plugin, but the names fail to load because there is no default font...
So what Font do you use in your script?
 
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SirCuddlesWorth

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It seems to throw the error when it set the
Fonts: ["mplus-1m-regular.woff"]
Default Font Type: GameFont

But If I remove it, the Title works, but the names don't arrgg..
Fonts:
Default Font Type: GameFont

Edit: You don't happen to have a script you made for show event names would you? I just need it to show a name, nothing fancy. Ps sorry for misspelling.
 
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SirCuddlesWorth

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Just wanted to say, I am supporting you on patrion now CasperGamingRPGM, I appreciate your work thanks.
 

casper667

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@SirCuddlesWorth I have went and downloaded the conflicting plugin and it doesn't seem to cause the error for me, in your screenshots it looks like you are using version 1.01 of the show names plugin, could you try updating to v1.10 ?
 

SirCuddlesWorth

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@SirCuddlesWorth I have went and downloaded the conflicting plugin and it doesn't seem to cause the error for me, in your screenshots it looks like you are using version 1.01 of the show names plugin, could you try updating to v1.10 ?
Oh am I? Oh I will try to find the update. And post back thanks!
Edit: I'm soo dumb... I got the wrong version of sorry. It works now.
 
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SirCuddlesWorth

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Now I have a new issue, the credit scritp and achi thows an error
rmmz_managers.js:2030 TypeError: this.CGMZ_drawText is not a function
at CGMZ_Window_Credits.drawCredits (CGMZ_Credits.js:287)
at CGMZ_Window_Credits.refresh (CGMZ_Credits.js:265)
at CGMZ_Window_Credits.CGMZ_Window_Scrollable.requestRefresh (CGMZ_Core.js:515)
at CGMZ_Window_Credits.initialize (CGMZ_Credits.js:255)
at new CGMZ_Window_Credits (CGMZ_Credits.js:240)
at CGMZ_Scene_Credits.createCreditsWindow (CGMZ_Credits.js:220)
at CGMZ_Scene_Credits.create (CGMZ_Credits.js:213)
at Function.SceneManager.changeScene (rmmz_managers.js:2084)
at Function.SceneManager.updateMain (rmmz_managers.js:2056)
at Function.SceneManager.update (rmmz_managers.js:1938)
* Compatibility: Only tested with my CGMZ plugins.
* Made for RPG Maker MZ 1.2.0
I take it's because MZ Tool updated the other day.
RPG Maker MZ - v1.3.2 Update
Edit: I forgot about the Error Console text.
 

casper667

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@SirCuddlesWorth The 1.3.2 update should not affect my plugins.

Could you send a picture of your plugin manager so I can see the order of your plugins and also in CGMZ Core turn "Check for Updates" to true and send me an image of the console?
 

SirCuddlesWorth

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@SirCuddlesWorth The 1.3.2 update should not affect my plugins.

Could you send a picture of your plugin manager so I can see the order of your plugins and also in CGMZ Core turn "Check for Updates" to true and send me an image of the console?
Check for updates was already on, but here is the order.
PRNTSCN-0038.png
Also, in that holiday events, does it use real time? your demo shows it getting dark, but it don't do anything in my game.

Update: Ok it was outdated sorry, my firewall was blocking the check. I just updated them all and now the error is gone. (Feels Dumb)
 
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SirCuddlesWorth

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But thanks for putting up with me lol, maybe in the future we can add the links to the Achievements and Credits to the menu when the player opens it up.
 

casper667

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@SirCuddlesWorth You should be able to add them to the menu by using either my Title Command Window plugin (for adding the options to the title window) or Menu Command Window plugin (for adding the options to the main menu). I think VS also has a plugin to add custom commands to the menu, and I am sure there are others out there as well.
 

SirCuddlesWorth

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@SirCuddlesWorth You should be able to add them to the menu by using either my Title Command Window plugin (for adding the options to the title window) or Menu Command Window plugin (for adding the options to the main menu). I think VS also has a plugin to add custom commands to the menu, and I am sure there are others out there as well.
Ok I used yours, so I'll add it to the credits thanks again!
Is there a trick to making the time move with Festival Plugin? or is it an external plugin.
 

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