Chain Commands (quicktime event minigame)

mjshi

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Chain Commands v1.1b
by mjshi- OK for use in all projects with credit

Get it here!
JamesRyan's edit, which allows for volume/pitch/pan customization, here!

Make the player scramble to press a bunch of keys before time runs out.
Inspired by MOGHunter's Chain Commands for VX Ace.
Commissioned by the wonderful Luiz Mendonça Junior of these very forums.

Features
- Mash keys to unlock stuff!
- Elegant black-and-white graphics!
- Optional automatically calculated timing
- Randomize your sequences with the random:X feature!
- Set certain sequences to specific trigger words and recall them to avoid typing too much!

Make sure that the assets are placed in the correct folders! Otherwise, this minigame will not run.

Video Demo


Addons
Swipe Input Addon

Alternate Graphics - download here
Thanks to @Zael for creating these!
Full credit information available in the zip file.



Version History
1.0 plugin released
1.0a bugfixes

Credit
mjshi
 
Last edited:

JamesRyan

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I have been looking for this for a while. Thank you very much i'm gonna use it in my project :D
 

OnslaughtSupply

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Excellent plugin! Thank you for this. I'm going to use this as a lock pick system in my game.
 

JamesRyan

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One thing, @mjshi: I have just thinking about using this in a mobile game. Let's focus only about the directional buttons (Up, down, left, right). Is there a way to let player swipe the screen to trigger the buttons? Because i'm also using this Swipe Input plugins (http://sumrndm.site/swipe-input/) but i don't know how to make it work together with your plugin.
 

mjshi

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@JamesRyan I wrote a quick thing for you. Place it below Swipe Input.
 

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JamesRyan

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Truly thanks for this, @mjshi! You are the best :D
 
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Which folders do you place them in, do some go in images and some go in system?
 

mjshi

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dragon1up

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Keep getting this message.
TypeError

undefiend is not a fuction
 

JamesRyan

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Keep getting this message.
TypeError

undefiend is not a fuction
This is a compatibility problem. Take a review of your plugin list and try to move Chain Command to another spot on your list.
 

mjshi

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@dragon1up the issue you described should have been fixed in update 1.0a. It was a problem with how I was overwriting the plugin command function and was present in two other of my minigame-type plugins... honestly it was an elementary mistake xD I forgot to put a single word in there and it still worked while testing stuff so I didn't notice it. Sorry for the confusion!
 

JamesRyan

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Did the one supporting swipe input also get updated to v1.01a, @mjshi?
 

mjshi

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@JamesRyan Nope, thanks for reminding me xD That one's been updated too!
 

JamesRyan

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I have been using that one so i will always remember it :D Btw, you also forgot to update the help section in your plugin (Still "v1.0" there), but i know it affects nothing :cutesmile:
 

mjshi

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@JamesRyan Yeah-- forgot about that as well in my rush to fix the problem xD I've updated the version number-- it does help with avoiding confusion since some people might still have the old copy that had the bug.
 

padr81

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Is there a way with this to trigger variable instead of switches?
 

mjshi

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@padr81 No, but what you can do is have a conditional branch after the minigame that checks if the switch was turned on, then you can add 1 to whichever variable you want ^^
 

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