Chain Commands (quicktime event minigame)

Discussion in 'JS Plugin Releases (RMMV)' started by mjshi, Jun 15, 2017.

  1. mjshi

    mjshi Jack of Most Trades Veteran

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    Chain Commands v1.1b
    by mjshi- OK for use in all projects with credit

    Get it here!
    JamesRyan's edit, which allows for volume/pitch/pan customization, here!

    Make the player scramble to press a bunch of keys before time runs out.
    Inspired by MOGHunter's Chain Commands for VX Ace.
    Commissioned by the wonderful Luiz Mendonça Junior of these very forums.

    Features
    - Mash keys to unlock stuff!
    - Elegant black-and-white graphics!
    - Optional automatically calculated timing
    - Randomize your sequences with the random:X feature!
    - Set certain sequences to specific trigger words and recall them to avoid typing too much!

    Make sure that the assets are placed in the correct folders! Otherwise, this minigame will not run.

    Video Demo



    Addons
    Swipe Input Addon

    Alternate Graphics - download here
    Thanks to @Zael for creating these!
    Full credit information available in the zip file.

    [​IMG]

    Version History
    1.0 plugin released
    1.0a bugfixes

    Credit
    mjshi
     
    Last edited: Dec 22, 2018
    #1
    Uzuki, Hyouryuu-Na, SoSick. and 18 others like this.
  2. JamesRyan

    JamesRyan Game Designer Veteran

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    I have been looking for this for a while. Thank you very much i'm gonna use it in my project :D
     
    #2
  3. mjshi

    mjshi Jack of Most Trades Veteran

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    #3
  4. OnslaughtSupply

    OnslaughtSupply Ssshhh... Veteran

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    Excellent plugin! Thank you for this. I'm going to use this as a lock pick system in my game.
     
    #4
  5. JamesRyan

    JamesRyan Game Designer Veteran

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    One thing, @mjshi: I have just thinking about using this in a mobile game. Let's focus only about the directional buttons (Up, down, left, right). Is there a way to let player swipe the screen to trigger the buttons? Because i'm also using this Swipe Input plugins (http://sumrndm.site/swipe-input/) but i don't know how to make it work together with your plugin.
     
    #5
  6. mjshi

    mjshi Jack of Most Trades Veteran

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    @JamesRyan I wrote a quick thing for you. Place it below Swipe Input.
     

    Attached Files:

    #6
  7. JamesRyan

    JamesRyan Game Designer Veteran

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    Truly thanks for this, @mjshi! You are the best :D
     
    #7
  8. Alexander Hawksmoor

    Alexander Hawksmoor Veteran Veteran

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    Which folders do you place them in, do some go in images and some go in system?
     
    #8
  9. mjshi

    mjshi Jack of Most Trades Veteran

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  10. Alexander Hawksmoor

    Alexander Hawksmoor Veteran Veteran

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    Thank you kindly.
     
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  11. dragon1up

    dragon1up Veteran Veteran

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    Keep getting this message.
    TypeError

    undefiend is not a fuction
     
    #11
  12. JamesRyan

    JamesRyan Game Designer Veteran

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    This is a compatibility problem. Take a review of your plugin list and try to move Chain Command to another spot on your list.
     
    #12
  13. Tea's Jams

    Tea's Jams Veteran Veteran

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    Very nice!
     
    #13
  14. mjshi

    mjshi Jack of Most Trades Veteran

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    @dragon1up the issue you described should have been fixed in update 1.0a. It was a problem with how I was overwriting the plugin command function and was present in two other of my minigame-type plugins... honestly it was an elementary mistake xD I forgot to put a single word in there and it still worked while testing stuff so I didn't notice it. Sorry for the confusion!
     
    #14
  15. JamesRyan

    JamesRyan Game Designer Veteran

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    Did the one supporting swipe input also get updated to v1.01a, @mjshi?
     
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    mjshi likes this.
  16. mjshi

    mjshi Jack of Most Trades Veteran

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    @JamesRyan Nope, thanks for reminding me xD That one's been updated too!
     
    #16
  17. JamesRyan

    JamesRyan Game Designer Veteran

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    I have been using that one so i will always remember it :D Btw, you also forgot to update the help section in your plugin (Still "v1.0" there), but i know it affects nothing :cutesmile:
     
    #17
  18. mjshi

    mjshi Jack of Most Trades Veteran

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    @JamesRyan Yeah-- forgot about that as well in my rush to fix the problem xD I've updated the version number-- it does help with avoiding confusion since some people might still have the old copy that had the bug.
     
    #18
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  19. padr81

    padr81 Guy whose game is taking too long. Veteran

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    Is there a way with this to trigger variable instead of switches?
     
    #19
  20. mjshi

    mjshi Jack of Most Trades Veteran

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    @padr81 No, but what you can do is have a conditional branch after the minigame that checks if the switch was turned on, then you can add 1 to whichever variable you want ^^
     
    #20

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