Should we have a stricter framework/rules for content? (For example, "each dungeon should have a special item", or "there should be a new character in each chapter.")
Neah, framework should not be strict just a little bit of limits should be kept to balance stuff
Should we be very strict about time limits? How should we handle instances where someone has to take a long period of time? Perhaps we should pass it on to a backup and ask the user to use their work in a later chapter, once they are free again?
We can decide like that every contributor can only make his/her chapter of max. ??? length...
How should we handle battles/gameplay? DBS, ABS, no battles at all? More exploration? Zelda-style dungeons again? Linear vs. non-linear?
Let the chapters decide that! Some chapters will be based on DBS, ABS other on Zelda style some on more exploration and like that bla bla...
Should the story be a direct sequel to the first chain game? If not, what kind of story would you like to see? Should we have a collection quest again to give the chain game some sort of objective and framework?
For the story i have a funny idea, every member who is willing to contribute will post 1 paragraph story then the other and finally after a certain paragraph we'll have a very funny and interesting story like -
Firen - Ralph is arrested by the empire.... bla bla...
Deckkiller - Eric comes and kills the jail guards and helps ralph to break out!.... bla bla...\
??? - They are most wanted in the empire....
??? - They run and fight, scavenge....
??? - They do a good job and are now good guys again...
??? - Meteor crashes on Eric! lol...
??? - The world is at end a big evil guy is going to....
??? - The bad guy slips and falls from his ship and dies! lol
??? - However his soul takes over Ralph !....
??? - Ernest rises to defeat Ralph....
??? - They both die fighting in the end...
And so on...