- Joined
- Apr 27, 2014
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Hello gentle people's of the interwebs, I've come to pick your brains once again.
Recently I've been thinking about how to add more variety to the battle mechanics of my current & future projects, & I began to consider the possibility of chain grapples. If you are unfamiliar with the term, it is often used to refer to techniques in fighting games like Tekken or wrestling games like WWE; where an initial attack is used to enter the "grapple" state with an opponent, after which the attacker launches more powerful attacks, unless the defender breaks the "grapple" state with the opponent.
However, I can't recall seeing the technique used in turn based RPGs, of the kind RPG Maker is routinely used to make. Which seem strange, because many of the staple monsters of the game genre would conceivably use techniques of those kind. Snakes that constrict to weaken & then bit to inflict further damage, scorpions who grapple with their claws & then sting with their tail, spiders that wrap in silk & then bite their prey. Not to mention that classes that use their unarmed combat skills like "Brawlers", "Grapplers", & "Monks" are staples of the genre as well.
Now personally I am still brainstorming on a potential system myself, though I have some ideas. Like a "grapple status", that seals traditional skills spells, but unseals the "grapple skills", so that a grapple has to be engaged, before they can be used. However, I am a good ways from mechanics testing of skills & events.
So what I would like to ask all of you as players & game devs are as follows: Have you played any turn based RPGs with chain grapples? Did you enjoy that aspect of the game? Why or why not? Have you used chain grapples in any of your projects? If yes, how did you set up your system? Were pleased with the final results? Would you do anything differently?
Recently I've been thinking about how to add more variety to the battle mechanics of my current & future projects, & I began to consider the possibility of chain grapples. If you are unfamiliar with the term, it is often used to refer to techniques in fighting games like Tekken or wrestling games like WWE; where an initial attack is used to enter the "grapple" state with an opponent, after which the attacker launches more powerful attacks, unless the defender breaks the "grapple" state with the opponent.
However, I can't recall seeing the technique used in turn based RPGs, of the kind RPG Maker is routinely used to make. Which seem strange, because many of the staple monsters of the game genre would conceivably use techniques of those kind. Snakes that constrict to weaken & then bit to inflict further damage, scorpions who grapple with their claws & then sting with their tail, spiders that wrap in silk & then bite their prey. Not to mention that classes that use their unarmed combat skills like "Brawlers", "Grapplers", & "Monks" are staples of the genre as well.
Now personally I am still brainstorming on a potential system myself, though I have some ideas. Like a "grapple status", that seals traditional skills spells, but unseals the "grapple skills", so that a grapple has to be engaged, before they can be used. However, I am a good ways from mechanics testing of skills & events.
So what I would like to ask all of you as players & game devs are as follows: Have you played any turn based RPGs with chain grapples? Did you enjoy that aspect of the game? Why or why not? Have you used chain grapples in any of your projects? If yes, how did you set up your system? Were pleased with the final results? Would you do anything differently?

