- Mar 23, 2015
- Reaction score
- First Language
- Primarily Uses
Credit: Kadokawa and Chalkdust
Repost: Allowed (a link back to this thread would be nice)
Edits: Allowed. Encouraged, even!
Repost of Edits: Allowed (a link back to this thread would be nice)
Maker Required: RMMV required!
Support: Please visit the appropriate forum, tutorial, or help file for support issues.
Requests: I am inactive on these forums and generally do not accept requests.
Generic Monster Templates and Generator Races:
What the heck are these good for? Well, if you're an experienced artist, not much! The real artists around here run circles around me. (It's very humbling.) However, for the rest of us, templates make it easier to customize our own unique mobs. These monster heads have been placed on normal blank bodies (recolored to match, obvs) so that you can play dress-up with clothing and other generator resources. With very minimal effort (just a quick recolor and copy/pasting the clothes from generator resources), you can do something like this:
The orc from VXA! (The monster used to make this template is SF_Monster 6, the hairy purple dude.) To look more like the VXA version, I also made him with smaller ears (from the imp) and added a mouth (edit from the chef/butcher). And here's a battler to go with him!
I've attached a zip with the files you need to use these enemy races in the Generator. You MUST have the updated RMMV so the part numbering works. I use the low 700-750 range numbers. Also note that some manual edits may be required where the FacialMark doesn't cover the human body completely (specifically the orc and minotaur TV characters)! The best and easiest solution to this problem is to temporarily rename your human topview base body when using these race options.
View attachment Chalkdust_Generator.zip
Genie, walking and floating:
Original Creations (no RTP):
Harpies/Succubi: (I left the wings off of the template so it's easier to customize your own.)
Tileset Bits: (Useful for making a season-swapping set)
Monument: (more variations using each possible combination of the light/snow/moss version, plus an open version)
Cave Waterfall Fix: (removes distortions along edges of the two cave waterfall animations)