Chance on follow-up skill (compatible with Yanflys Battle Enginge Core)

romepizza

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Hey guys,

so im searching for a quiet simple plugin:

I want to make some skills to have a follow-up skill after using it with a certain chance of proccing. For example: If i use skill 1 I want skill 2 to be activated only with a chance of 50%. This skill 2 has a chance on proccing skill 3 with a chance of 20% and so on.

But here comes the clue:

I already have found a plugin that does that. But since im using Yanflys Battle Engine Core the character using skill 1 steps forward, uses skill one, then he septs back again just to instantly step forward again to use skill 2. That is extremly annoying since it takes a long time to use all the skills in the follow-up skill chain.

I want this whole follow-up skill chain to be cast in stepping forward once, activating all the follow-up skills (if the chance proccs), and finally stepping back.

All of that works great with the plugin I've found, if I dont use Yanflys Battle Enginge Core, but using YBEC is essencially important.

Thats it for the requested plugin but I will also tell the background of the usage of the requested plugin:

My weapons all have different attackskills, depending on the weapontype. If I use daggers for example, my autoattack is skill #200 and if I use a sword, my autoattack is skill #201. The idea is that a Dagger has a chance on hitting 1-5 times, since it's a "fast" weapon. But the clue is, that each following attack deals less damage. So the first attack deals 100%, the second one, if procced 80%, the third one 60% and so on. Of course the third follow-up skill cannot proc, if the second one didnt. So you either deal 100% dmg, or 180%, 240%, 280% or 300% (100+80+60+40+20). A sword has a chance on hitting 1-4 times and an axe 1-3 times, since these are "slower" weapons. The procchances and the damage of each follow-up hit also vary.

I did exacly this in VX Ace but haven't found a way to implement it in MV, including it to run properly with YBAC.

If you need to know anything else about the desired plugin, let me know.

I hope someone of you guys can help me out :)
 

RogdagoR

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Witch plugin are you referring? I'm looking for something similar too
 

Neo Soul Gamer

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That plugin allows you to set conditions for the follow-up skills to proc based on switches/variables. Just make a common event that turns on a switch or sets a variable.

Each subsequent skill will have a common event run that checks for whether or not the follow-up skill will proc. You'll end up having multiple skills per attack. But theoretically, it should work. 
 
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romepizza

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Thats correct, but the problem still is, that the character steps forward, activates skill one, then stepps back and immediatly stepps forward again to use skill two and steps back again. The plugin works fine with the chance on proccing, but it doesn't work the way I would it like to have: Stepping forward, doing all the followup stuff, and stepping back again :(
 

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