akaneko

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My party has 6 actors, but in battle there are only 3 actors, i want to find a way to change the actor in the middle of battle like in pokemon, and how to make the actor change automatically when it dies
 

Andar

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depends on your battleplugins.

a change of actors will only work if the change is compatible with your battleplugins, otherwise you'll get errors and crashes
 

akaneko

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depends on your battleplugins.

a change of actors will only work if the change is compatible with your battleplugins, otherwise you'll get errors and crashes
I use BattleEgineCore and battleSysSab
 

uglywolf

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Wait, it can't be done by simple "Skill" commands?

I thought it is theatrically possible by "Common Events" and "Actor Data" registration on "Variables".
 

Andar

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Wait, it can't be done by simple "Skill" commands?
that is the way it works in default without plugins.

The problem is that a lot of battleplugins add new data to the battlers - yanfly's for example add the entire action sequences, because those did not exist in default, and that is more data than obvious.
That data is usually added at the beginning of the battle during setup.
If you add another actor later, it will usually be missing that data that the plugins added - and that will cause the errors ("of undefined", Type Error and so on).
So you can only add an actor into a plugin battle if you know what additional data is needed - and that means you have to know the battleplugins installed before adding the actor, and program a plugin to do exactly what is needed (usually called summoning plugins).
 

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