- Joined
- Jul 14, 2013
- Messages
- 5
- Reaction score
- 0
- First Language
- Englsh
- Primarily Uses
I'm trying to make a system where my game's main character, upon equipping a new weapon, will change actor. The reason for this is that I'm using Holders' Battlers and have a different animated battler for the player for each type of weapon, but this means that to show different weapons in battle, I have to change the actor (the notetag for changing the battler is in the actor note box).
What I'm hoping to do is keep XP consistent when changing actors. I'm planning on keeping one class going the entire game, and having skills entirely dependent upon what weapon is equipped.
So, TLDR, I'm hoping to have some assistance with (1) changing actor when a specific weapon is equipped, and (2) keeping XP consistent from one actor to another.
Any help greatly appreciated!!
What I'm hoping to do is keep XP consistent when changing actors. I'm planning on keeping one class going the entire game, and having skills entirely dependent upon what weapon is equipped.
So, TLDR, I'm hoping to have some assistance with (1) changing actor when a specific weapon is equipped, and (2) keeping XP consistent from one actor to another.
Any help greatly appreciated!!
Last edited by a moderator:


