Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
42,860
Reaction score
14,989
First Language
English
Primarily Uses
RMMV
Change Battle Mode

2015.10.21

by Shaz

Introduction

This plugin allows you to switch between front-view and side-view battle mode within a single game, overriding the setting in the System tab.

How to use

Add to your plugins folder (file name does not matter, but I call mine BattleMode.js).  There are no parameters to set or plugin commands to call.

Prefix a troop name with SV to set battles with that troop to side view

Prefix a troop name with FV to set battles with that troop to front view

Prefix a troop name with RV to randomly choose between front and side view battles each time that troop is encountered

No prefix reverts to the System default

Plugin

Download from pastebin

Credit

- Shaz

Terms

- free for use in commercial games
 
Last edited by a moderator:

saiyagamitar

Villager
Member
Joined
Dec 9, 2013
Messages
7
Reaction score
0
First Language
English
Primarily Uses
Hi, I love the idea of this plugin so much, and am trying to use it but I don't know what you mean by "Prefix".

I've tried putting SV in the troop name in a number of different ways: SVSlime, SV Slime, SlimeSV, Slime SV, Slime_SV, SV_Slime etc. but it doesn't work. 

Could you be a bit more specific or detailed on what you mean by "Prefix" please? I'm not strongly fluent in jargon. Maybe have a screenshot example as well?
It would be so helpful and appreciated!
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
42,860
Reaction score
14,989
First Language
English
Primarily Uses
RMMV
Yep, that's all you need to do.  Did you actually add the plugin to the js/plugins folder and activate it in the Plugin Manager?
 
Last edited by a moderator:

saiyagamitar

Villager
Member
Joined
Dec 9, 2013
Messages
7
Reaction score
0
First Language
English
Primarily Uses
I did all of that but it wasn't working. For some reason it is now after closing the program and re-opening it. Sorry for the trouble, I was quite confused but now I am ecstatic!
 

Silent Darkness

Robomage
Veteran
Joined
Nov 28, 2013
Messages
2,283
Reaction score
324
First Language
English
Ahh yes, this plugin. Thanks a bunch again, Shaz. This is gonna be sweet....
 

Halrawk

Veteran
Veteran
Joined
Dec 14, 2012
Messages
97
Reaction score
24
First Language
English
Primarily Uses
This is awesome! I love the idea of randomly switching between front and side view. I'm pretty much always looking for something in turn based RPGs to break up battles just a bit, without losing the core.
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
42,860
Reaction score
14,989
First Language
English
Primarily Uses
RMMV
Just remember if you're going to do random views, you need to provide both the front view and side view of your enemy battlers, as well as side view party battlers.
 

BardAaron

Veteran
Veteran
Joined
Apr 30, 2015
Messages
46
Reaction score
15
First Language
English
Primarily Uses
This could be useful for differentiating Bosses from the grunts.
 

saiyagamitar

Villager
Member
Joined
Dec 9, 2013
Messages
7
Reaction score
0
First Language
English
Primarily Uses
This could be useful for differentiating Bosses from the grunts.
That's how I plan to use is, grunts are side view while bosses are front view to make them seem grander.
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
42,860
Reaction score
14,989
First Language
English
Primarily Uses
RMMV
I think that's a great idea - I'd love to have rear-view actors for a front-view battle.
 

saiyagamitar

Villager
Member
Joined
Dec 9, 2013
Messages
7
Reaction score
0
First Language
English
Primarily Uses
I think that's a great idea - I'd love to have rear-view actors for a front-view battle.
That sounds even cooler, Maybe if enough people request it on forums the company will include it in future stuff, or someone will make the plugin!
 
Joined
Jan 30, 2019
Messages
2
Reaction score
0
First Language
English
Primarily Uses
RMMV
Shaz, I got the plugin in th' folder an' tried ta use it but it ain't workin'. I ain't sure what I'm doin wrong. upload_2019-1-29_21-23-35.png
 

Attachments

  • upload_2019-1-29_21-21-27.png
    upload_2019-1-29_21-21-27.png
    74.7 KB · Views: 3

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
42,860
Reaction score
14,989
First Language
English
Primarily Uses
RMMV
There are no plugin commands for this plugin. Please follow Archeia's instructions.
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
42,860
Reaction score
14,989
First Language
English
Primarily Uses
RMMV
How to use

Add to your plugins folder (file name does not matter, but I call mine BattleMode.js). There are no parameters to set or plugin commands to call.

Prefix a troop name with SV to set battles with that troop to side view

Prefix a troop name with FV to set battles with that troop to front view

Prefix a troop name with RV to randomly choose between front and side view battles each time that troop is encountered

No prefix reverts to the System default


Prefix a troop name means to put the letters before the troop name.
 

DracoVanReign

Villager
Member
Joined
Jan 21, 2020
Messages
8
Reaction score
11
First Language
English
Primarily Uses
RMMV
Is there an update to this plugin? I don't think it's working with the current version.
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
42,860
Reaction score
14,989
First Language
English
Primarily Uses
RMMV
It's working for me in 1.6.2.

Check:
- you have the plugin in the correct folder. Name doesn't matter.
- you have the plugin added and enabled in the plugin manager.
- your troops have FV, SV or RV at the start of the name - must be upper case.

If all of those look okay, what other plugins do you have? If you create a brand new project and JUST add and enable this plugin, does it work?
 

Latest Threads

Latest Profile Posts

I've decided to try and be more social and less nervous about engaging. I'm always over thinking things - from now on when I'm worried or don't get something I'll just ask.
Sometimes a mechanic that is meant to add challenge is just annoying. Even the Final Fantasy games did not completely escape this pitfall of design. (FF8 draw system I'm looking at you - grrrr)
starting working on the sprites for one of my games major antagonists finally. here's the first frame of his chanting motion in battle.
Have spent too much time hammering out with a friend just how to make a reoccurring enemy that permanently learns skills you use against her.
I know what I want in a loose sense. Maybe I should just make a post asking for opinions and suggestions.

Forum statistics

Threads
113,740
Messages
1,077,108
Members
147,766
Latest member
imfayzer
Top