Change Character Opacity in Frames 2.1.1

PK8

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Change Character Opacity in Frames


Introduction

This allows game creators to change the opacity of character sprites to a certain amount in a set number of frames.

Features

  • Change the opacity of a character's sprite in a certain number of frames with a script call.

Screenshots

Video coming soon.

Script

Change Character Opacity in Frames 2.1.1

Instructions

Instructions on how to use it are in the script.

Terms and Conditions

Free to use for non-commercial and commercial purposes. Just credit me.
 
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Jamaz

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I had scene that required an event to run away while going invisible, but it was impossible to do with normal events. Whenever you do a Move Route call to change opacity, it causes the event to just stop dead in its tracks to process the command. This script works beautifully and allows you to change opacity of player or event without impacting anything.
 

Traumlos

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Hey there. I'd love to have this script in my game, as it jumps like Jamaz mentioned, but I get an error when I run my game after I added your script. Any idea what the cause is / how to remedy this? I'd prefer to use your script if at all possible, as it sounds like it'd work much better than the default ChangeOpacity ><

Edit: Never mind, I'm an idiot. I was running the game from a save file that I made prior to adding the script, so it gave me that error.
 
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