- Joined
- Aug 4, 2016
- Messages
- 27
- Reaction score
- 14
- First Language
- Spanish
- Primarily Uses
Hi again! I have a little problem and don't know if there's any solution to it.
I've made an extra spritesheet for my character for extra gestures. So, whenever I want my character to do a gesture, I do the following: I use set movement route to swap the standard character sprite to the extra gesture spritesheet and make the character face the desired direction (for example, if I've put a laugh in the first row of this extra gesture spritesheet I make the character face down).
This works fine except for a little detail: it seems there's a little delay (maybe one frame or two) between changing the spritesheet and making the character face a direction, so it looks like a little weird glitch every time I swap the spritesheets.
I suppose it would be fixed if I could change the spritesheet and change the character's direction on the same frame. Is there any way to do so? If not, is there any way to fix this?
Thank you!
I've made an extra spritesheet for my character for extra gestures. So, whenever I want my character to do a gesture, I do the following: I use set movement route to swap the standard character sprite to the extra gesture spritesheet and make the character face the desired direction (for example, if I've put a laugh in the first row of this extra gesture spritesheet I make the character face down).
This works fine except for a little detail: it seems there's a little delay (maybe one frame or two) between changing the spritesheet and making the character face a direction, so it looks like a little weird glitch every time I swap the spritesheets.
I suppose it would be fixed if I could change the spritesheet and change the character's direction on the same frame. Is there any way to do so? If not, is there any way to fix this?
Thank you!

