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- Nov 1, 2015
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I have seen this in previous iterations of RPG Maker, but none so far yet in MV.
I would like to have a class change to occur when a character equips a different piece of armor. For example, when a character equips armor ID #1, class changes to ID #1. When the armor is removed, the class changes to a default ID #.
I had a script in VX Ace that achieved this function by using the tag <class change: x> in the notes section, where 'x' was the ID number of the specific class. There was also a condition in the script itself that allowed the class to change to a default ID when the piece of equipment was removed. Sadly, I cannot remember the name of this script, and all of my VX Ace data has been lost.
Since its release, MV seems to have a plugin that allows this to happen based on equipping a certain weapon type. Here's a link to the forum post: http://forums.rpgmakerweb.com/index.php?/topic/48355-class-change-when-you-equip-a-new-weapon-type/.
So, any help would obviously be greatly appreciated, whether it be a slight modification of this poster's script (with the proper permission, of course), a link to an already existing plugin (though I doubt there is one yet), or an original work.
I would like to have a class change to occur when a character equips a different piece of armor. For example, when a character equips armor ID #1, class changes to ID #1. When the armor is removed, the class changes to a default ID #.
I had a script in VX Ace that achieved this function by using the tag <class change: x> in the notes section, where 'x' was the ID number of the specific class. There was also a condition in the script itself that allowed the class to change to a default ID when the piece of equipment was removed. Sadly, I cannot remember the name of this script, and all of my VX Ace data has been lost.
Since its release, MV seems to have a plugin that allows this to happen based on equipping a certain weapon type. Here's a link to the forum post: http://forums.rpgmakerweb.com/index.php?/topic/48355-class-change-when-you-equip-a-new-weapon-type/.
So, any help would obviously be greatly appreciated, whether it be a slight modification of this poster's script (with the proper permission, of course), a link to an already existing plugin (though I doubt there is one yet), or an original work.


