- Joined
- Jun 16, 2014
- Messages
- 260
- Reaction score
- 71
- Primarily Uses
More or less, the idea for this plugin would be to use the different parts of Damage.png (found in img/system) based on the source of damage. To clarify this into very simple terms:
I'd like to make HP Damage instead be Physical damage, and MP Damage be magical damage. The reasoning behind this is so that players can differentiate between magical attacks and physical attacks with minimal information. For example, if you get hit, take damage, and the damage text is Red, then you understand that you took damage from a Physical source, and raising your DEF stat would help combat that. Whereas if the damage text is Blue, then you know that it was a Magical source, and raising MDF will combat that.
If this is too complex, please, let me know and I'll find either a solution or have it moved to classifieds.
I'd like to make HP Damage instead be Physical damage, and MP Damage be magical damage. The reasoning behind this is so that players can differentiate between magical attacks and physical attacks with minimal information. For example, if you get hit, take damage, and the damage text is Red, then you understand that you took damage from a Physical source, and raising your DEF stat would help combat that. Whereas if the damage text is Blue, then you know that it was a Magical source, and raising MDF will combat that.
If this is too complex, please, let me know and I'll find either a solution or have it moved to classifieds.
