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Hey guys! I'm new on this forum but was wondering if anyone here knew anyway to modify the formula used for damage on critical attacks. 


I'm currently making a game that draws heavily from Dragon Warrior I in terms of stats and damage (as I enjoy the low numbers that are used in the game and would like to emulate a huge portion of the logic from that game, while making sure to not allow for some of the errors from the game). 
Currently, I have 

if (b.result.critical==true);(a.atk/2);else;(a.atk-b.agi/2)/2;end;
in my attack formula, and in Game_Battler, I'm setting critical damage to just be the damage variable, but for some reason I'm getting damage values of 5-8 when I'm expecting values of 2-3.

If anyone has any scripts that work well for something like this, or if scripts aren't needed and someone can point me in the right direction, I'd be very appreciative!

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