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Change Equip On Battle, ver1.0.0
By Unconnected42
Latest Updates
- 2016-12-06 : updated for compatibility with version 1.3.4 of RMMV.
- 2015-12-02 : First release !
Introduction
This plug-in allows to change certain specified equipment types (specification is class-based) during battle, by adding an 'Equip' actor battle command opening a specific in-battle equip menu. It is possible to have the equip change consume the actor's turn. A certain degree of compatibility is normally ensured with some other plug-ins: notably, it should be compatible with EquipCore, allow the equip command to have an icon when using Bobstah's battle Command List, and should be compatible with Ammunition System.
Features
- Which equipment slots can be changed during battle can be set through notetags in the actor's class notebox. Equip slots that can be changed for all actors can be decided by setting one of the plug-ins parameters.
- Three different possible rules for turn-skipping : if 'none', the actor's turn will not be consumed ; if set at 'half', the player can make all changes that he/she wants during an actor's turn, with the turn being consumed only when leaving the battle equip menu ; if set at 'full', turn will be consumed as soon as one equipment has been changed.
Use
The class notetag for defining changeable equipment:
<Battle Change Equip: s1,s2,...>
...where 's1,s2,...' are the equip slots that the actor will be able to change during battle.
For ex. : <Battle Change Equip: 1,2,5> will allow any actor having the class where the tag is put to change the three listed equip slots (in that case, that would probably be weapon, shield and some accessory).
If turn-skipping is not set at 'none', it is necessary to define (in one of the plug-in parameters) an equip skill, that will be automatically selected as the actor's next action when the battle equip menu is used by the actor during the turn. The actual equipment change is not actually done while in the battle equip menu, but during the use of the equip skill. That equip skill must be given the following requirements in the database:
- the scope must be 'the user' ;
- if Yanfly's action sequences are used, be sure that the 'target action' section allows the actor to actually use the skill and apply its effects. Otherwise, equip changes will not be made.
Plug-in code
JS Download !
Credit and Thanks
- Unconnected42
You can freely use, edit, or do anything you want with this plug-in, commercially or not. Just give proper credit.
By Unconnected42
Latest Updates
- 2016-12-06 : updated for compatibility with version 1.3.4 of RMMV.
- 2015-12-02 : First release !
Introduction
This plug-in allows to change certain specified equipment types (specification is class-based) during battle, by adding an 'Equip' actor battle command opening a specific in-battle equip menu. It is possible to have the equip change consume the actor's turn. A certain degree of compatibility is normally ensured with some other plug-ins: notably, it should be compatible with EquipCore, allow the equip command to have an icon when using Bobstah's battle Command List, and should be compatible with Ammunition System.
Features
- Which equipment slots can be changed during battle can be set through notetags in the actor's class notebox. Equip slots that can be changed for all actors can be decided by setting one of the plug-ins parameters.
- Three different possible rules for turn-skipping : if 'none', the actor's turn will not be consumed ; if set at 'half', the player can make all changes that he/she wants during an actor's turn, with the turn being consumed only when leaving the battle equip menu ; if set at 'full', turn will be consumed as soon as one equipment has been changed.
Use
The class notetag for defining changeable equipment:
<Battle Change Equip: s1,s2,...>
...where 's1,s2,...' are the equip slots that the actor will be able to change during battle.
For ex. : <Battle Change Equip: 1,2,5> will allow any actor having the class where the tag is put to change the three listed equip slots (in that case, that would probably be weapon, shield and some accessory).
If turn-skipping is not set at 'none', it is necessary to define (in one of the plug-in parameters) an equip skill, that will be automatically selected as the actor's next action when the battle equip menu is used by the actor during the turn. The actual equipment change is not actually done while in the battle equip menu, but during the use of the equip skill. That equip skill must be given the following requirements in the database:
- the scope must be 'the user' ;
- if Yanfly's action sequences are used, be sure that the 'target action' section allows the actor to actually use the skill and apply its effects. Otherwise, equip changes will not be made.
Plug-in code
JS Download !
Credit and Thanks
- Unconnected42
You can freely use, edit, or do anything you want with this plug-in, commercially or not. Just give proper credit.
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