- Aug 14, 2012
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Generally speaking, while it is almost philosophical to discuss difficulty in games these days, especially when the user can change it (anytime or only at the beginning), I think the most important part is just to be very deliberate about what each difficulty mode is intended to accomplish. I also would probably not recommend introducing a difficulty system of any kind that messes with stats/features/gameplay until you're nailed the rest of the game down, as that would almost always define "normal" mode, whatever "normal" means to you (typically 'default' is how i envision it).How it will affect the gameplay?
What are the advantages and the downsides of that?
Should I limit the changes somehow?
After nailing the game down, you can then sort out what even a "difficulty system" would be, as it most certainly doesn't have to be the conventional easy/normal/hard type stuff. Hades is the first game that pops to mind that has a difficulty system of sorts, but rather than just choosing easy/normal/hard, it instead offers specific things that can make it harder (or easier in some cases) for the player to progress through their gameplay, such as adding extra enemies to areas, less time to complete the journey (as you described), or giving bosses new abilities.
As long as its fun and meaningful, I say have fun with it.
After you've wrapped up the main gameplay.