- Joined
- May 3, 2014
- Messages
- 67
- Reaction score
- 6
- First Language
- english
- Primarily Uses
change gear = change sprite/graphic
I was wondering if there is a script out there or if someone can help me figure out how to write a script like that. or anyone who is brave enough to make one for the rest of us who suc& at script writing.
it should be something that will work with other engines that use different sprites.
or maybe it would have to be a add on or...maybe a stand alone?
heck for all i know someone could probably figure out how to conditional switch it
EDIT 11-24-2014- Resolutions to Post Topic
Thanks to Susan and Cheeky Moon
So looks like Victors Script has the most functionality
Also have not read Victor Sants Visual Equip here:
https://drive.google...Qlk&usp=sharing
http://victorscripts...g-maker-vx-ace/
I still am trying to grasp it all but seem u can even just change hat, hair etc,
I will likely just tell it to use a dif sprite for the best armors so I will have maybe 3 - 5 different outfits or looks for my actors/player and less for non key actors
I am using
Yami Symphony - Add-on: 8D/Kaduki Battlers to control actors graphic while in battle
HIME - Eight-Directional Movement for player sprite and monster sprites for walking about.
Yami Engine Symphony - Add-on: Holder Battlers for monster sprite control iin battle
I still need to read and learn up on Victor's "Multi Frames", "Diagonal Movement" and "Character Control",
you i knew about needing the "Basic Module" script for Victor Sants script.
and thanks checky moon for the links to victors scripts and his
Blog
http://victorscripts...g-maker-vx-ace/
I will hopefully incorporate all the other stuff in
my next game
Counter insurgency - Kobani, Syria
end edit

I was wondering if there is a script out there or if someone can help me figure out how to write a script like that. or anyone who is brave enough to make one for the rest of us who suc& at script writing.
it should be something that will work with other engines that use different sprites.
or maybe it would have to be a add on or...maybe a stand alone?
heck for all i know someone could probably figure out how to conditional switch it
EDIT 11-24-2014- Resolutions to Post Topic
Thanks to Susan and Cheeky Moon
So looks like Victors Script has the most functionality
Also have not read Victor Sants Visual Equip here:
https://drive.google...Qlk&usp=sharing
http://victorscripts...g-maker-vx-ace/
I still am trying to grasp it all but seem u can even just change hat, hair etc,
I will likely just tell it to use a dif sprite for the best armors so I will have maybe 3 - 5 different outfits or looks for my actors/player and less for non key actors
I am using
Yami Symphony - Add-on: 8D/Kaduki Battlers to control actors graphic while in battle
HIME - Eight-Directional Movement for player sprite and monster sprites for walking about.
Yami Engine Symphony - Add-on: Holder Battlers for monster sprite control iin battle
I still need to read and learn up on Victor's "Multi Frames", "Diagonal Movement" and "Character Control",
you i knew about needing the "Basic Module" script for Victor Sants script.
and thanks checky moon for the links to victors scripts and his
Blog
http://victorscripts...g-maker-vx-ace/
I will hopefully incorporate all the other stuff in
my next game
Counter insurgency - Kobani, Syria
end edit

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