Change Hero Battler Positions?

Discussion in 'RPG Maker MV' started by heroscratch, Oct 28, 2015.

Thread Status:
Not open for further replies.
  1. heroscratch

    heroscratch Veteran Veteran

    Messages:
    111
    Likes Received:
    12
    Location:
    Colorado, USA
    First Language:
    English
    Is there a way I can easily change the position of my hero battlers? It's super easy to change a monster, obviously. But I'd also like to be able to designate where the 4 character slots are.
     
    #1
  2. erikmidnatt

    erikmidnatt Mercenary Wizard possessed by an Evil Spirit Veteran

    Messages:
    361
    Likes Received:
    89
    Location:
    Enrich Castle
    First Language:
    English
    Primarily Uses:
    RMMV
    yeah i asked the same thing
     
    #2
  3. Bob7

    Bob7 Veteran Veteran

    Messages:
    30
    Likes Received:
    10
    First Language:
    English
    Do you mean how to change them in the lineup, or the actual formation?

    To change the positions of the battlers in the line up, you just merely go to the Formation option in the menu when playing, and just change them around.

    For an actual formation change... none exists just yet, although I think someone is working on a script for that, which will not only allow you to change the actual formation itself, but hopefully give trait bonuses (like +10 melee attack if they're in the front or +10 ranged attack if placed in the back).
     
    Last edited by a moderator: Oct 28, 2015
    #3
    Amuseum likes this.
  4. heroscratch

    heroscratch Veteran Veteran

    Messages:
    111
    Likes Received:
    12
    Location:
    Colorado, USA
    First Language:
    English
    lol, I did a search and didn't find anything XD

     

    That would be pretty awesome :)
     
    Last edited by a moderator: Oct 28, 2015
    #4
  5. zidaneggg

    zidaneggg Warper Member

    Messages:
    4
    Likes Received:
    2
    First Language:
    Spanish
    If I´m not mistaken in the Yanfly BattlecoreEngine  you can designate where your battlers are positioned  in x and y . 

    yep engine.png
     
    Last edited by a moderator: Oct 28, 2015
    #5
    heroscratch and erikmidnatt like this.
  6. erikmidnatt

    erikmidnatt Mercenary Wizard possessed by an Evil Spirit Veteran

    Messages:
    361
    Likes Received:
    89
    Location:
    Enrich Castle
    First Language:
    English
    Primarily Uses:
    RMMV
    thank you, this worked for me.
     
    #6
  7. heroscratch

    heroscratch Veteran Veteran

    Messages:
    111
    Likes Received:
    12
    Location:
    Colorado, USA
    First Language:
    English
    Thanks a ton ;)
     
    #7
  8. Shaz

    Shaz Veteran Veteran

    Messages:
    37,911
    Likes Received:
    11,585
    Location:
    Australia
    First Language:
    English
    Primarily Uses:
    RMMV
    There is also a SVActorPosition plugin from the Japanese team included with the DLC that will let you do this.
     
    #8
    WallyScag, djDarkX and heroscratch like this.
  9. heroscratch

    heroscratch Veteran Veteran

    Messages:
    111
    Likes Received:
    12
    Location:
    Colorado, USA
    First Language:
    English
    Do you know if there is a way to place the monster lower on the field than the system lets you drag and drop? I.e. I have a big monster, and I don't mind if some of it runs off the bottom of my screen.
     
    #9
    Michael Dionne likes this.
  10. Amuseum

    Amuseum Veteran Veteran

    Messages:
    71
    Likes Received:
    66
    Location:
    San Francisco
    First Language:
    English Chinese
    Primarily Uses:
    RMXP
    I'm started working on a grid combat engine. Mainly to allow attacking a row or column of enemies. Party is also in 2x2 grid and affected similarly.
     
    #10
  11. Shaz

    Shaz Veteran Veteran

    Messages:
    37,911
    Likes Received:
    11,585
    Location:
    Australia
    First Language:
    English
    Primarily Uses:
    RMMV
    You could edit the Troops.json file and increase the y coordinate of that monster in the troop.  I don't know if it would reset if you then edited the troop and added other members.
     
    #11
  12. heroscratch

    heroscratch Veteran Veteran

    Messages:
    111
    Likes Received:
    12
    Location:
    Colorado, USA
    First Language:
    English
    I see what you mean, but yeah, it keeps resetting on me sadly XD hehe.

    I wish there was a way to make the battle resolution different than the roaming resolution.
     
    Last edited by a moderator: Oct 28, 2015
    #12
  13. Shaz

    Shaz Veteran Veteran

    Messages:
    37,911
    Likes Received:
    11,585
    Location:
    Australia
    First Language:
    English
    Primarily Uses:
    RMMV
    In that case, set the troop up so everything else is right, then edit the file to move that enemy, and don't ever look at that troop again in the Troops tab, so it doesn't reset it.
     
    #13
    heroscratch likes this.
  14. Michael Dionne

    Michael Dionne Indie Games Developer Veteran

    Messages:
    70
    Likes Received:
    60
    Location:
    Acton Vale, Quebec
    First Language:
    French
    Bob7 > "For an actual formation change... none exists just yet, although I think someone is working on a script for that, which will not only allow you to change the actual formation itself, but hopefully give trait bonuses (like +10 melee attack if they're in the front or +10 ranged attack if placed in the back)."

    I am looking exactly for a plugin that would do that (trait bonuses depending on back row or front row). Maybe this could be done quite easily by some plugin programmers, by detecting if the current battler's X axis coordinate is lower or higher than a variable quantity of pixels (to easily determine which "row" he is at), then launch some common event that define traits. I could pay for such a plugin.
     
    #14
  15. heroscratch

    heroscratch Veteran Veteran

    Messages:
    111
    Likes Received:
    12
    Location:
    Colorado, USA
    First Language:
    English
    Ohhhhh, ok. I was using the troop tab to test the battles. Tyvm for the workaround :)
     
    #15
  16. rahnborshko

    rahnborshko Warper Member

    Messages:
    1
    Likes Received:
    0
    Location:
    Nebraska, USA
    First Language:
    English
    Thanks for pointing this out.  I am, however, running into a snag.  By using this method, how would you separate the battlers from each other?  I can move them all as a group around the screen, but they are all clumped together.  I tried messing with the anchors for each character but their shadows remain in their home positions.    
     
    #16
  17. TheWhiteRose000

    TheWhiteRose000 Veteran Veteran

    Messages:
    50
    Likes Received:
    3
    Location:
    Norway
    First Language:
    English
    I am trying to figure out how to increase the distance between each battler. Is there a way to do that?
     
    Last edited by a moderator: Nov 8, 2015
    #17
  18. Shaz

    Shaz Veteran Veteran

    Messages:
    37,911
    Likes Received:
    11,585
    Location:
    Australia
    First Language:
    English
    Primarily Uses:
    RMMV
    TheWhiteRose000, please do not hijack someone else's thread to ask your own questions. If you are using a plugin and need help with it, please create your own thread in the JS/Plugin Support forum. Thank you.
     
    #18
Thread Status:
Not open for further replies.

Share This Page