Maldra

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Hey all,

I've been looking for ways to change the image file in the message box based on what class a particular actor has. I've got the default menu image, the character walking animation and battler to all change thanks to some scripts out there, but am struggling with finding a solution for the message box! I thought about using conditional branches to solve this, but there has to be a better way!!! The number of conditional branches with conversations containing multiple actors and multiple classes for each actor would get pretty out of hand if it is for every event!

Has anyone wrote a script for this already? I don't really any javascript myself or I'd take a stab at it myself! (Although I am willing to learn)
 

Maldra

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Nevermind! I figured it out! All I had to do is type in \af[n]\faceindex[n] af[n] being the actor number and \faceindex[n] being the position of the image!
 

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Hi everyone! Enjoying this nice long weekend. How are you all doing? :)
I just successfully tested having events check if specific actors are in a particular party slot and then changing image to match. This will let me make scenes take into account who is in the party at the time and arrange them accordingly - this is important since I'll have extra actors beyond current party. The script used is the same from MV and is compatible with my current core plugin setup in MZ. Thank goodness.
That awkward moment when you're talking about thinking about writing a limited shop stock plugin for MZ and then find out you already wrote one...last May. My memory is so bad.
When I open my project and I'm like, hell yeah.
Some drawings I made in Lapis, one day I intend to involve them in some RPG Maker project.
* maybe two wall frames
*or some sprite flower tiara, or maybe it inspires someone to do something.
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