Change name of "Attack"?

Koi

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I would think this would call for some script editing.

But, is there a way to change the name display for "Attack"? I have the Yanfly Battle Command List v1.09b, and for a character her command list includes "SKILL LIST". In the game it says "Attack" for the skill list menu, but I want to change that so it says "Magic."
 

Susan

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If you mean the basic Attack skill that is listed on the first line of the 'Skills' database, you can simply change the name from there.
 

Kes

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I could be wrong, but I think the OP is asking to change this for one particular character, ("for a character her command list") rather than all characters.  Making the suggested change would apply it to all characters.
 
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Susan

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Well, if that is the case, yiu will need to create a new 'skill' specifically for that character and label it 'Magic'. You will then have to set your damage formula and attach the skill to the individual character.
 

Archeia

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ahh I misread then. Then yeah he he needs to make a new skill and bind it to that character.
 

Koi

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Let me elaborate.

This character battles with items for the entire game till the end. At the end she finds a severed unicorn horn, which then allows her to use special skills.

I want in her commands list to be "Magic," "Items," "Healing," and "Guard". The latter three are what she has now. But when she gets the horn, I will change her class to an identical one that has the "SKILLS LIST" in her command list string.

And nope... Doesn't work. In fact, changing it somehow messed with it. It used to say "Items", but as soon as I changed the name for the Fight command, it will only be called "Battle" in game.
 

Koi

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It doesn't matter what name I put under Fight, it will always say Battle.

EDIT: Apparently something went wrong with my Victor Engine Item Command, and changing the Attack name in the database somehow changed that script so that "Items" was "Battle." I had forgotten that that's the script that changed the name for Attack.

However, I still don't know how to affect the name for the Skill List. Since the VE script is only for items, that can't do anything. And the Skill name I changed to "Magic" but it still shows up as Attack.
 
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Susan

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I'm sorry, I'm getting confused with your request.

Initially, you mentioned that you wanted to change 'Attack' to 'Maagic'.

Then you say that you changed the name for the 'Fight' command, but 'Items' became 'Battle'.

I'm not too sure of what it is you want now.

You say that you are using Victor's Item Command script. That will require his core module.

Either one may cause a script conflict, especially the core module, with Yanfly's scripts.
 

EternalShadow

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Quick solution: Can you put a screenshot and circle what you want to change?
 

Tsukihime

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What do you mean by "affect the name for the skill list"?


Just rename the skill type.
 
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Koi

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Okay let me break this down... First of all, I DO have a LOT of scripts, like wow you'll be surprised, including the Victor Engine basic module and lots of Yanfly scripts. However, they have never caused any glitches in my game and all work very smoothly together to give me what I want. Here's my full script list in order. I have bolded the ones I think would be important in this problem, and provided raw Pastebin links of those scripts as they are in my game.

Victor Engine - Basic Module v1.35
Victor Engine - Item Command v1.0
Yanfly Ace Battle Engine v1.22

• Yanfly Enemy Target Info v1.02
• Enemy Target Info Add-on: Enemy HP v1.02 (I'm not sure who made this, but it requires the Yanfly Battle Engine)
• Yanfly Unofficial Add-on Damage/Heal Image Popup
• Fomar0153's Side View Battle Script v1.0
• Yanfly Free Turn Battle v1.02
• Line Break Fix (literally a 7 line long code so it's not big)
• Hide Actor Stats (something Shaz made for me to show an actor's stats as question marks in the menu)
• Shaz's Remember Event Position v1.0
• Pacman's Gauge Display v2.0
Yanfly Battle Command List v1.09b
• Unique SE (another very simple script to make it so that one specific item would make a different sound than all the others of the same type)
• Yanfly Move Restrict Region v1.03
• Shaz's Region Common Events v1.0
• Tsukihime's Transform Use Items
• Yanfly Ace Message System v1.05
• Move Toward Character (yet another simple script)
• Heal Upon Level-Up (and another, like 19 lines)
• Modern Algebra's Customizable Item Menu v1.0.1
• Zeus81's Map Effects v1.4.1
• Yanfly Gab Window v1.00
Here's what I have customized in the Victor Engine Item Command:

That, in tandem with this (a note script allowed by the Yanfly Battle Command List script):

Gives me this in battle:



Which works fine, that is exactly what I wanted. For the majority of the game. This little girl does not learn attacks, instead she must find items to use as weapons, therefore accessing the Items tab in the database. What happens at the end of the game is that she will find a severed unicorn horn that will allow her to use a set of magic attacks made under the Skills tab in the database. What I want to do is when she finds the horn, the event will also teach her the skills and change her class.

The class will be identical, other than a change in the command list, which would be this:

The Victor Engine Item Command script affects the name of the Items in the battle screen, but not Skills of course. And then, when in battle when her class has been changed to the 005 class, it shows up as this:



And, the Database's terms are thus:



"Attack" no where to be found.

I hope this was thorough enough.
 

Tsukihime

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I'm looking at your second screenshot and I clearly see the word "Attack", which is why I suggested to rename your skill type.
 
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Koi

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I'm looking at your second screenshot and I clearly see the word "Attack", which is why I suggested to rename your skill type.
Do you mean rename the skill type in the database terms? Because as it shows, "Skill: Magic" and it's still "Attack." When you click on that option in battle (currently labeled Attack) it will open up a menu of the Skills you can use.
 
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EternalShadow

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Ok, this miiiight not be the fix, but see in the classes on the right hand side where it says add skill type: attack ?

Delete that line on the two classes you are using.
 

Koi

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Ok, this miiiight not be the fix, but see in the classes on the right hand side where it says add skill type: attack ?

Delete that line on the two classes you are using.
Oh my god! It was literally THAT easy!

Aaand... that's also what Susan said at first. I was confused >0>;; But hey it's resolved!

Thank you guys so much!
 

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