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Hello,
Sorry if this has been answered before but I searched for a while and couldn't find anything regarding this.
I'm looking to create a RPG where the primary battle mechanic is healing based. Rather than winning battles by reducing enemies HP down to 0, its the opposite instead.
Is there a way to implement that as I haven't been able to find where I can go to play around with the winning/losing conditions in battles...
Thanks
Sorry if this has been answered before but I searched for a while and couldn't find anything regarding this.
I'm looking to create a RPG where the primary battle mechanic is healing based. Rather than winning battles by reducing enemies HP down to 0, its the opposite instead.
Is there a way to implement that as I haven't been able to find where I can go to play around with the winning/losing conditions in battles...
Thanks


