Change of battle mechanic?

Beeleeeee

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Hello,


Sorry if this has been answered before but I searched for a while and couldn't find anything regarding this.


I'm looking to create a RPG where the primary battle mechanic is healing based. Rather than winning battles by reducing enemies HP down to 0, its the opposite instead.


Is there a way to implement that as I haven't been able to find where I can go to play around with the winning/losing conditions in battles...


Thanks
 

Faytless

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I'm trying to wrap my head around this lol.  Sooo  do you start at low HP at the start of battle, and... heal.... the crap out of each other?  like... HOW DARE YOU HEAL YOURSELF, TAKE THIS!!! *Heals the monster*.  I mean this isn't the most unusual request i've heard but can you elaborate on it a bit?
 
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Astfgl66

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I've seen it done in bravely second as a boss gimmick to very good effect.


The idea is that the boss will put the state on a party member and then heal him next turn to ko him.


You then have to damage your party member, using valuable actions to prevent him from being koed.


I don't remember exactly how the fight did go, but I think the boss launched a powerful aoe attack that applied the state randomly too, so that you could not just carelessly spam party wide healing spells.


I thought it was pretty clever.


Edit: as to the topic at hand, I don't think such a plugin exists.


And, while as a boss gimmick I think it worked pretty well, I also find the idea a bit silly for a whole game.


It probably wouldn't be very hard to code however.
 
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Beeleeeee

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haha i know its a bit weird.. but basically I'm trying to create a RPG where you're a doctor in a modern setting. Obviously doctors don't win battles by killing patients :p


So my idea of the game was you start the "battle" with the "enemy/patient" HP almost zero and you win by doing various skills like use antibiotics, use surgery, etc that brings the HP back up. 
 

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