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- Oct 3, 2017
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I'm working with an artist on a game at the moment, and she's got some fantastic ideas for mechanics and features. So far I've been able to implement them pretty well, but this one has me stumped as I'm both semi new to JavaScript and have no idea what I'm doing with plugin programming.
My Google-Fu has failed me so far in my search for something similar to her idea, so here I am! I'll add that I'm currently using a plugin that displays a custom battler image for the player in the far right of the screen, so what is described below would be in addition to what I already have implemented. That plugin was written by Mr. Trivel and can be found here.
The basic idea that she had is as follows. During combat, the player's battler image would change if they acquired a certain status effect, or as their health dropped below a certain value. Two examples are below!
My Google-Fu has failed me so far in my search for something similar to her idea, so here I am! I'll add that I'm currently using a plugin that displays a custom battler image for the player in the far right of the screen, so what is described below would be in addition to what I already have implemented. That plugin was written by Mr. Trivel and can be found here.
The basic idea that she had is as follows. During combat, the player's battler image would change if they acquired a certain status effect, or as their health dropped below a certain value. Two examples are below!
- Example 1: Say the PC was fighting a minotaur. The minotaur lands a massive swing, dazing the character. She's got a battler drawn up that shows the character looking dizzy and with stars over their head (the classic 'stunned' video game depiction) drawn up that she would like to be displayed while this status effect is applied. Once the status effect ended, the player's battler would return to normal.
- Example 2: The PC has been fighting the minotaur from above for awhile, and has taken some damage. When the character's health drops below 50%, she would like the character's battler to change to one showing a 'damaged' version of the character's armor.


