Change portrait based on class

yumemirai

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What I want to do is make a normal message window with a character's portrait, but have that portrait automatically change in-game based on what the character's class is.  I had done something simple myself in VXA but MV is a whole nother animal and I have no clue how to do it.


Basically, I went to the part of the code that draws the portrait in the message window, and inserted a bit like:


If portrait == XYZ


 if a particular character's class == N


  portrait = ABC


 if their class == M


  portrait = DEF
 

continuumg

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I think I could whip up something for you.


I'll give it a whirl


EDIT: Try this, @yumemirai


ContinuumFaceByClass


Didn't get a chance to test; have to run.


Should work
 
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continuumg

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Found an error in mine. Corrected
 

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