- Joined
- Feb 22, 2015
- Messages
- 1,034
- Reaction score
- 184
- First Language
- Meowish
- Primarily Uses
Made for a request here.
This script changes the default game Switches/Self Switches/Variables into global save at the developer's choice.
Allowing them to be shared across the game saved files/new game.
Features:
[1] Able to change default Switches/Variables/Self Switches into global shared data
[2] Auto update global data when players save their game
[3] Global data is shared among all loaded game/new game
[4] Able to choose which set of data to be changed into global save data
[5] Able to set the name of the save file
How to Use:
[1] Paste this below Material and above all your custom scripts in the script editor.
[2] Use this script call to force save the global data only.
force_global_saveCompatibility:
This script overwrites the save/load method of the default engine.
It might conflicts with custom scripts that overwrite the save/load method.
Try place this script above all your custom scripts to avoid problems.
Note that Save files made before installing this script will not be usable after the installation.
Any changes made to the script after installation will require a new set of save files after that too.
Terms of Use:
Free for both commercial and non-commercial
Script:
This script changes the default game Switches/Self Switches/Variables into global save at the developer's choice.
Allowing them to be shared across the game saved files/new game.
Features:
[1] Able to change default Switches/Variables/Self Switches into global shared data
[2] Auto update global data when players save their game
[3] Global data is shared among all loaded game/new game
[4] Able to choose which set of data to be changed into global save data
[5] Able to set the name of the save file
How to Use:
[1] Paste this below Material and above all your custom scripts in the script editor.
[2] Use this script call to force save the global data only.
force_global_saveCompatibility:
This script overwrites the save/load method of the default engine.
It might conflicts with custom scripts that overwrite the save/load method.
Try place this script above all your custom scripts to avoid problems.
Note that Save files made before installing this script will not be usable after the installation.
Any changes made to the script after installation will require a new set of save files after that too.
Terms of Use:
Free for both commercial and non-commercial
Script:
Code:
#==============================================================================# ■ Meow Face Global Data Manager#------------------------------------------------------------------------------# Change Self Switches / Switches / Variables into Global#==============================================================================# How to Use:# [1] Paste this below Material and above All your Custom Scripts# [2] Use this script call to force save global file only# force_global_save#==============================================================================module MeowDataManager #Do Not Remove!!#==============================================================================# Settings Area#============================================================================== FILENAME = "Save00.rvdata2" #File Name for Global Save GLOBAL_SWITCH = true #Use Global Switch? (true/false) GLOBAL_VARIABLE = true #Use Global Variable? (true/false) GLOBAL_SELF_SWITCH = false #Use Global Self Switch? (true/false)#==============================================================================# End of Settings Area# Edit anything past this line at your own risk!#==============================================================================endmodule DataManager def self.make_save_contents #overwrite contents = {} contents[:system] = $game_system contents[:timer] = $game_timer contents[:message] = $game_message contents[:switches] = $game_switches if !MeowDataManager::GLOBAL_SWITCH contents[:variables] = $game_variables if !MeowDataManager::GLOBAL_VARIABLE contents[:self_switches] = $game_self_switches if !MeowDataManager::GLOBAL_SELF_SWITCH contents[:actors] = $game_actors contents[:party] = $game_party contents[:troop] = $game_troop contents[:map] = $game_map contents[:player] = $game_player contents end def self.extract_save_contents(contents) #overwrite $game_system = contents[:system] $game_timer = contents[:timer] $game_message = contents[:message] $game_switches = contents[:switches] if !MeowDataManager::GLOBAL_SWITCH $game_variables = contents[:variables] if !MeowDataManager::GLOBAL_VARIABLE $game_self_switches = contents[:self_switches] if !MeowDataManager::GLOBAL_SELF_SWITCH $game_actors = contents[:actors] $game_party = contents[:party] $game_troop = contents[:troop] $game_map = contents[:map] $game_player = contents[:player] end def self.make_global_contents #new contents = {} contents[:switches] = $game_switches if MeowDataManager::GLOBAL_SWITCH contents[:variables] = $game_variables if MeowDataManager::GLOBAL_VARIABLE contents[:self_switches] = $game_self_switches if MeowDataManager::GLOBAL_SELF_SWITCH contents end def self.extract_global_contents(contents) #new $game_switches = contents[:switches] if MeowDataManager::GLOBAL_SWITCH $game_variables = contents[:variables] if MeowDataManager::GLOBAL_VARIABLE $game_self_switches = contents[:self_switches] if MeowDataManager::GLOBAL_SELF_SWITCH end def self.save_game_without_rescue(index) #overwrite File.open(make_filename(index), "wb") do |file| $game_system.on_before_save Marshal.dump(make_save_header, file) Marshal.dump(make_save_contents, file) @last_savefile_index = index end self.global_save return true end def self.load_game_without_rescue(index) #overwrite File.open(make_filename(index), "rb") do |file| Marshal.load(file) extract_save_contents(Marshal.load(file)) reload_map_if_updated @last_savefile_index = index end self.global_load return true end def self.global_save #new File.open(MeowDataManager::FILENAME, "wb") do |file| Marshal.dump(make_global_contents, file) end return true end def self.global_load #new File.open(MeowDataManager::FILENAME, "rb") do |file| extract_global_contents(Marshal.load(file)) reload_map_if_updated end return true end def self.setup_new_game #overwrite create_game_objects $game_party.setup_starting_members $game_map.setup($data_system.start_map_id) if File.exist?(MeowDataManager::FILENAME) self.global_load end $game_player.moveto($data_system.start_x, $data_system.start_y) $game_player.refresh Graphics.frame_count = 0 endendclass Game_Interpreter def force_global_save #new DataManager.global_save endend

