Change Text Sound Effect in Game?

Yappy Monoxide

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Hi everyone. So I Found this script.


I was wondering if it is possible to change the sound effect that plays in game. Example during the game it switches from Decision1 to Decision2. 
 

Cunechan

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# The sound effect to play
MESSAGE_SOUND = RPG::SE.new("Knock", 70, 80)


^there you can replace the SE "knock" with ever other SE you want, just renaming it to the one you need/want. That script makes a SE after every letter in the textbox (as far as I know). Or are you asking for the other text SE ? As in these defined in the database (ok, cancel, select, etc)? Sorry if I don't get your question right.

desk.png


as in OK, cancel, etc. 
 

Yappy Monoxide

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Sorry I didn't really explain very well. 


What I was asking is that during the game if it is possible to change the sound effect for the text script, via script call in an event or some other method.
 

Megamatt215

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I assume this is going to be used so one sound represents one character's dialogue, and another represents another character's dialogue?
 

Yappy Monoxide

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I assume this is going to be used so one sound represents one character's dialogue, and another represents another character's dialogue?
Correct
 
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Yappy Monoxide

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Yappy Monoxide

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Found what I was looking for. And If anyone else has this problem ---> Link Scroll down and you'll find a post from Bird Eater. Use the script they provide.
 

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