PlanetTzero

Villager
Member
Joined
Aug 1, 2018
Messages
20
Reaction score
13
First Language
German
Primarily Uses
RMMV
Hello i search for a Way to change the opacity only for the battle status?
is there a way to change that, with adding a script or something?

dddfd.JPG
 

caethyril

^_^
Global Mod
Joined
Feb 21, 2018
Messages
4,357
Reaction score
3,406
First Language
EN
Primarily Uses
RMMZ
You could try something like this:
JavaScript:
Window_BattleStatus.prototype.standardBackOpacity = function() { return 192; };
Copy it into a text editor (e.g. Notepad), save it as a .js file (Save As > File Type: All Files, Filename: whatever.js) and import as a plugin~

The default back opacity is 192: 0 = full transparent, 255 = full opaque.
 

PlanetTzero

Villager
Member
Joined
Aug 1, 2018
Messages
20
Reaction score
13
First Language
German
Primarily Uses
RMMV
You could try something like this:
JavaScript:
Window_BattleStatus.prototype.standardBackOpacity = function() { return 192; };
Copy it into a text editor (e.g. Notepad), save it as a .js file (Save As > File Type: All Files, Filename: whatever.js) and import as a plugin~

The default back opacity is 192: 0 = full transparent, 255 = full opaque.
Thanks for the qick answer but it doesn´t work.
 

PlanetTzero

Villager
Member
Joined
Aug 1, 2018
Messages
20
Reaction score
13
First Language
German
Primarily Uses
RMMV
Oh it worked now! i have to switch off the Altmenuscreen plugin
 

caethyril

^_^
Global Mod
Joined
Feb 21, 2018
Messages
4,357
Reaction score
3,406
First Language
EN
Primarily Uses
RMMZ
Oh, great! :kaothx:

That does seem a bit strange, though. I just had a quick look at the code for AltMenuScreen.js and I think it should be compatible. Did you remember to save your project before testing? If not, then Plugin Manager changes since the last save will not be seen during test. You might also want to try putting AltMenuScreen above this little plugin (click + drag in Plugin Manager), in case that helps.
 

PlanetTzero

Villager
Member
Joined
Aug 1, 2018
Messages
20
Reaction score
13
First Language
German
Primarily Uses
RMMV
Oh, great! :kaothx:

That does seem a bit strange, though. I just had a quick look at the code for AltMenuScreen.js and I think it should be compatible. Did you remember to save your project before testing? If not, then Plugin Manager changes since the last save will not be seen during test. You might also want to try putting AltMenuScreen above this little plugin (click + drag in Plugin Manager), in case that helps.

In the Altscreen i removed the Opacity lines now it works with the plugin!

One Question is it possible also remove the frame?

fhfhfh.JPG
 

PlanetTzero

Villager
Member
Joined
Aug 1, 2018
Messages
20
Reaction score
13
First Language
German
Primarily Uses
RMMV
It works! Awesome, thank you for your help!
 

Latest Threads

Latest Profile Posts

OMG... I actually managed to recreate my "combat hotkeys" function in MV (eg. press 3 on the keyboard to summon an equip screen to change equipment midcombat).

And it works with Yanfly's Keyboard Config!?

I'm amazed things are working at all, to be frank.
This made me laugh, apparently YT automatically marks my streams as being about "I Wanna Be the Guy"... You know what YT? Wrong game.. but right message, I'll take it. :LZSlol:


i_wanna_be_the_villain.jpg
…I’m not sure how much longer I’m going to be able to procrastinate on working on combat related stuff…
render000.png
been using old character designs I had from high school for npcs in my game. seeing as the original idea of my game was a comic, I've got a LOT of designs for characters sitting around. a lot of people aren't a part of the story anymore, so I'll make 'em npcs.

Forum statistics

Threads
128,528
Messages
1,195,240
Members
169,123
Latest member
Stalebread
Top