Change the screen resolution, but not the graphics

akaneko

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Is there a way to make the screen display less tiles without changing the graphics?
 

uglywolf

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You mean something like [Zooming]? Which your map is like closer to the screen?

If that's the case, why don't you check out Galv's Screen Zoom?
 
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Sword_of_Dusk

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It changes the graphics, I mean just makes the screen display less tiles, everything is bigger
It does not do anything to the graphics. They remain at their 48x48 tile size. I'm not entirely sure what you're trying to do if it isn't resolution related.
 

C64_Mat

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Screen Zoom is a great solution if you have small spaces which don't need to scroll, but it'll be more work than it's worth to actually make a full game playable whilst zoomed in due to the fact the camera tracking, boundaries etc still work on the assumption you can see what the game's resolution sees.

You need to change the resolution of the game using a plugin.

Screen resolution refers to the quantity of pixels which can be maximally displayed across a full screen, therefore - in 2D artwork at least - directly affects the amount of information you see, which sounds like what you want.

So for example, tiles in MV and above are 48x48 pixels square.

If you were working in a 480p resolution (480 pixels from top to bottom), you'd be able to see ten rows of those tiles across the display of the full screen. This is a resolution 480 pixels top to bottom, divided by the 48 pixels of one tile from top to bottom.

If you were working in 2160p (aka 4K), you'd be able to see a whopping 45 rows of tiles across the screen. This is a resolution 2160 pixels top to bottom, divided by the 48 pixels of one tile top to bottom.

Of course, different displays have different maximum resolutions and, depending on whether the image is filtered and smoothed or not, at lower resolutions images will look either blocky or blurry, as there's less information being displayed in the actual physical space of the screen.

I hope that helps you to make an informed decision on how you'd like your game to look and play. Try and lock this down first, because changing it afterwards when dealing with 2D tile and sprite based graphics is a nightmare, as you end up either cutting out our creating extra material to match your display. This is especially true if you're using a custom UI.
 

akaneko

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Screen Zoom is a great solution if you have small spaces which don't need to scroll, but it'll be more work than it's worth to actually make a full game playable whilst zoomed in due to the fact the camera tracking, boundaries etc still work on the assumption you can see what the game's resolution sees.

You need to change the resolution of the game using a plugin.

Screen resolution refers to the quantity of pixels which can be maximally displayed across a full screen, therefore - in 2D artwork at least - directly affects the amount of information you see, which sounds like what you want.

So for example, tiles in MV and above are 48x48 pixels square.

If you were working in a 480p resolution (480 pixels from top to bottom), you'd be able to see ten rows of those tiles across the display of the full screen. This is a resolution 480 pixels top to bottom, divided by the 48 pixels of one tile from top to bottom.

If you were working in 2160p (aka 4K), you'd be able to see a whopping 45 rows of tiles across the screen. This is a resolution 2160 pixels top to bottom, divided by the 48 pixels of one tile top to bottom.

Of course, different displays have different maximum resolutions and, depending on whether the image is filtered and smoothed or not, at lower resolutions images will look either blocky or blurry, as there's less information being displayed in the actual physical space of the screen.

I hope that helps you to make an informed decision on how you'd like your game to look and play. Try and lock this down first, because changing it afterwards when dealing with 2D tile and sprite based graphics is a nightmare, as you end up either cutting out our creating extra material to match your display. This is especially true if you're using a custom UI.
I just want the screen to show less tiles but it doesn't affect the battle screen, i figured out how, thank you
 

Dev_With_Coffee

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:biggrin: :thumbsup-right: Hello!

Try this, enable the Community_Basic Plugin, it comes with the RMMV:
Community_Basic-WindowSize.png

Use resolutions divisible by 48.

Edit:
I just want the screen to show less tiles but it doesn't affect the battle screen
Sorry, I don't think I understood your request, I did the test now and depending on the size the battle is with menus and enemies superimposed on top of each other.

o_O
 
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