- Joined
- Jul 6, 2014
- Messages
- 21
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Is it possible to change the terrain_tag of certain tiles at runtime? I know that "terrain_tag(x, y)" GETs the tag, but I acutally dont want to "read" it, I would like to re-write it.
Reason for that is, I am using Khas Awesome Light Effects. I am changing certain tiles at runtime (secreat passage opens, walls become floor to walk on, with lighting torches etc.) and it seems that the original terrain tags for these tiles are kept and not changed automatically to the new tiles. This results in having wall and roof shadows on plain floors and the like.
My method of changing tiles looks like that:
$game_map.data[$game_variables[35],$game_variables[36],2] = $game_variables[38]Again, the only thing that doesn't seem to work propperly is Khas Awesome Light Effects.
Reason for that is, I am using Khas Awesome Light Effects. I am changing certain tiles at runtime (secreat passage opens, walls become floor to walk on, with lighting torches etc.) and it seems that the original terrain tags for these tiles are kept and not changed automatically to the new tiles. This results in having wall and roof shadows on plain floors and the like.
My method of changing tiles looks like that:
$game_map.data[$game_variables[35],$game_variables[36],2] = $game_variables[38]Again, the only thing that doesn't seem to work propperly is Khas Awesome Light Effects.

