ProfessorCreepyPasta

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Is there a plugin that lets me change the title screen bgm with an event or using plugin commands? I really want this for something I want to do for a game I'm making. I've tried researching this online but no luck.
 

Shaz

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What happens with the title screen music when they first launch the game, and no save file has been loaded? What happens with it if there are multiple save files at different stages of the game, and they haven't selected whether they want to load a saved game, or which one, or start a new game?
 

Aloe Guvner

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Also what should happen if the player reaches the event but then deletes their save file and starts over?
 

ImaginaryVillain

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Hmm... I have a solution for some of your questions Shaz and Aloe...

https://forums.rpgmakerweb.com/index.php?threads/jackkels-persistent-switches.47640/ allows you to setup persistent switches and variables. So the title screen can just have an event that checks for a persistent variable like "Title Music" to be 0, if so play the default music. And just have other if statements for each music you want, like if Title Music = 1 play the next music. Then as the game progresses the variable can simply be added to at various points. So the music would reflect the furthest save. Obviously if new game is selected, then the variable can be set to 0, so that would make it return to the original music the next time the game is started.

Also http://himeworks.com/2015/12/sync-save-data/ will allow the next time the variable is interacted with to make it saved across all the saves, so it will reflect the most recently played save. Obviously the downside of this approach is it wouldn't update to the new music until the next time the variable is interacted with. So if you wanted to handle that you'd have to set that variable frequently during a playthrough to account for a lot of save switching. So maybe if a town or dungeon is entered, set the variable to whatever you want for that portion of the game.
 

Aloe Guvner

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Those are good solutions, but it's up to the OP to clarify what they *want* to happen. It's their project after all :)
 

ProfessorCreepyPasta

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