Change The Title Screen Music From An Event?

ProfessorCreepyPasta

Horror Creator
Veteran
Joined
Mar 23, 2015
Messages
37
Reaction score
3
First Language
English
Primarily Uses
RMMV
Is there a plugin that lets me change the title screen bgm with an event or using plugin commands? I really want this for something I want to do for a game I'm making. I've tried researching this online but no luck.
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
39,606
Reaction score
13,194
First Language
English
Primarily Uses
RMMV
What happens with the title screen music when they first launch the game, and no save file has been loaded? What happens with it if there are multiple save files at different stages of the game, and they haven't selected whether they want to load a saved game, or which one, or start a new game?
 

Aloe Guvner

Walrus
Veteran
Joined
Sep 28, 2017
Messages
1,628
Reaction score
1,095
First Language
English
Primarily Uses
RMMV
Also what should happen if the player reaches the event but then deletes their save file and starts over?
 

ImaginaryVillain

Now A YouTube Cool Kid! =D
Veteran
Joined
Jun 22, 2019
Messages
617
Reaction score
2,563
First Language
Absurdism
Primarily Uses
RMMV
Hmm... I have a solution for some of your questions Shaz and Aloe...

https://forums.rpgmakerweb.com/index.php?threads/jackkels-persistent-switches.47640/ allows you to setup persistent switches and variables. So the title screen can just have an event that checks for a persistent variable like "Title Music" to be 0, if so play the default music. And just have other if statements for each music you want, like if Title Music = 1 play the next music. Then as the game progresses the variable can simply be added to at various points. So the music would reflect the furthest save. Obviously if new game is selected, then the variable can be set to 0, so that would make it return to the original music the next time the game is started.

Also http://himeworks.com/2015/12/sync-save-data/ will allow the next time the variable is interacted with to make it saved across all the saves, so it will reflect the most recently played save. Obviously the downside of this approach is it wouldn't update to the new music until the next time the variable is interacted with. So if you wanted to handle that you'd have to set that variable frequently during a playthrough to account for a lot of save switching. So maybe if a town or dungeon is entered, set the variable to whatever you want for that portion of the game.
 

Aloe Guvner

Walrus
Veteran
Joined
Sep 28, 2017
Messages
1,628
Reaction score
1,095
First Language
English
Primarily Uses
RMMV
Those are good solutions, but it's up to the OP to clarify what they *want* to happen. It's their project after all :)
 

ProfessorCreepyPasta

Horror Creator
Veteran
Joined
Mar 23, 2015
Messages
37
Reaction score
3
First Language
English
Primarily Uses
RMMV

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

I spent the day scripting mechanics to my Might and Magic inspired project. The transfer from VX to MV is going really smoothly.
Don't mind me, just installing a fog machine. :LZSwink:


I can't stop looping this BGM while at work since I began to play PSO2. It just too good for mood booster.
How to post a picture there in the status feed?
So I was at the grocery store trying to reach for some small garbage bags on the top shelf way in the back. Instead of going all the way downstairs to find someone to help me I grabbed a broom and pulled it down. Putting the broom back I said, "Thank you for your service".

Forum statistics

Threads
100,423
Messages
975,706
Members
132,080
Latest member
Garycomehome
Top