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- Dec 23, 2012
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I seem to recall being able to do this before, but maybe I am wrong. What I want to do is have an Event where the character learns how to "walk over water", and then have the tiles change to passable instead of the default impassable. Would be a TON easier than having to set up a ton of events to block the water until the ability is learned or check if the ability is there. Does anyone know of a way to accomplish this?
