Shaz

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@tiabuni the plugin is only on Pastebin. If it doesn't open, I suggest trying a different browser.

Although ... I think this plugin ships with MV, so look in your DLC folder for the additional plugins.
 

jacobv1014

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Hello!~ The plugin is working GREAT however, for my game, I am doing a Yume Nikki fangame, and so I have parallax backgrounds slowly scrolling behind the maps. (Much like this:

at around 0:07)

It is scrolling like the original game before the plugin, but due to going from 48 bit to 16 bit, the scrolling speed is a bit faster due to the zoom.

To explain this incase you are confused by my wording, say speed 1 with 48x48 tiles moves the background at 90 pixels per second, since I now am forcing 16x16, it would still bemoving at 90 pixels per second, but with a scale that is a third of what it was originally (48x48 -> 16x16), it is now making it move three times the speed...

Unfortunately I already had the speed at 1 before I started using the plugin, and now that it is a bit too fast, I cannot make it any slower as the game doesn't allow decimal values in the scrolling speed box.

I was wondering, Is there a way for me to fix this? In the end, the speed increase is manageable, but I worry that with the speed increase due to the zooming of the plugin may hinder the creepy and eerie feel that the original game was able to capture with such slow and ominous graphics. I hope to hear some news soon! Thanks!
 

jacobv1014

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Actually totally my bad! I realize that Its inevitable because I have to use a map zoom program to make the scale look right in the window. Sorry about that! Thanks for the great plugin!
Hello!~ The plugin is working GREAT however, for my game, I am doing a Yume Nikki fangame, and so I have parallax backgrounds slowly scrolling behind the maps. (Much like this:

at around 0:07)

It is scrolling like the original game before the plugin, but due to going from 48 bit to 16 bit, the scrolling speed is a bit faster due to the zoom.

To explain this incase you are confused by my wording, say speed 1 with 48x48 tiles moves the background at 90 pixels per second, since I now am forcing 16x16, it would still bemoving at 90 pixels per second, but with a scale that is a third of what it was originally (48x48 -> 16x16), it is now making it move three times the speed...

Unfortunately I already had the speed at 1 before I started using the plugin, and now that it is a bit too fast, I cannot make it any slower as the game doesn't allow decimal values in the scrolling speed box.

I was wondering, Is there a way for me to fix this? In the end, the speed increase is manageable, but I worry that with the speed increase due to the zooming of the plugin may hinder the creepy and eerie feel that the original game was able to capture with such slow and ominous graphics. I hope to hear some news soon! Thanks!
 

Shaz

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@jacobv1014 I have not tested this at all, but you could try this, in a parallel event on the map:

Code:
Script: $gameMap._parallaxSx = 0.5;
        $gameMap._parallaxSy = 0.5;
Erase Event

If you only want the parallax to scroll horizontally, get rid of the middle line.

Tinker around with the values a bit - 0.5 should make it move at half the speed of "1".

I am not sure if this will cause any kind of stuttering effect, but it's worth a shot.
 

jacobv1014

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@jacobv1014 I have not tested this at all, but you could try this, in a parallel event on the map:

Code:
Script: $gameMap._parallaxSx = 0.5;
        $gameMap._parallaxSy = 0.5;
Erase Event

If you only want the parallax to scroll horizontally, get rid of the middle line.

Tinker around with the values a bit - 0.5 should make it move at half the speed of "1".

I am not sure if this will cause any kind of stuttering effect, but it's worth a shot.
It worked perfectly!!! There is a bit of stuttering but I actually prefer it that way! Gives a nice effect to the creepy vibe I am going for. Thanks so much!!!
 

DrBuni

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@tiabuni the plugin is only on Pastebin. If it doesn't open, I suggest trying a different browser.

Although ... I think this plugin ships with MV, so look in your DLC folder for the additional plugins.
Tried different browsers, even a different system (Ubuntu Linux and Windows 10). It doesn't work. Maybe my internet provider blocks it. I don't know. I do know it wouldn't hurt to upload it in a different website, but you do you.
 

Shaz

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Tried different browsers, even a different system (Ubuntu Linux and Windows 10). It doesn't work. Maybe my internet provider blocks it. I don't know. I do know it wouldn't hurt to upload it in a different website, but you do you.
Uh ... you know that text of mine that you quoted? That says the plugin ships with MV? Why can't you get it there?
 

izzbee

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Hello, is it possible to make this plugin affect only specific maps?
I want to use some 32x32 sprites on just one map but I don't want to convert all tilesets in my game to 32x32
 

SergioV7

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Does this work with MZ? Through the fossil plugin or something, has anyone tested this out? If not, are you planning on doing a MZ port? @Shaz :(
 

Oscar92player

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Does this work with MZ? Through the fossil plugin or something, has anyone tested this out? If not, are you planning on doing a MZ port? @Shaz :(

You'll probably do best to wait for the Spring update that it is going to be released for MZ, and will include the options to setup the Tile Size to 16x16, 24x24, 32x32 and 48x48. No more plugins will be needed after that.
 

SergioV7

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You'll probably do best to wait for the Spring update that it is going to be released for MZ, and will include the options to setup the Tile Size to 16x16, 24x24, 32x32 and 48x48. No more plugins will be needed after that.
I'm trying to make a cartoonish type of game, so I need tiles bigger than that, no pixel art
 

Escartem

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Hi, I was wondering if it was possible to use higher resolutions without having a bigger tileset, I have all of the defaults game tilesets but with a resolution of 96x96 and using the plugin and small modification of pixi-tilemap.js it works great, but with everything bigger, is it possible to not have the tile bigger ?
Like higher resolution but same size in game
 

mfexplorer

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Does this plugin work with MZ if one uses Fossil or is there an equivalent? I want to use this to make my game more playable and visible on mobiles.
 

Andar

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@mfexplorer why would you need this for MZ?
MZ has that function by default since one of the latest updates.
 

mfexplorer

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Screenshot 2022-09-29 173921.png
This is all I see. It goes up to 48x48?
How can I go to 96x96?

The real solution I want is to zoom in to the game on a mobile - showing less tiles, but each tile is more pixels. Is there a way to do this?
 

theyakuzi

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Unfortunately seems like shaz went silent now, I don't think the plugin works anymore on the new versions of MZ and needs to be updated? I'm not sure , I've followed everything as it should have been but I get horrible results.

Results: https://ibb.co/SVsfT8Y

Original: https://ibb.co/4tmbFHC

Would be such an useful plugin if it worked as most games made on a trash aspect ratio and these games look awful on a 16:9 monitor
 

Shaz

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Doesn't MZ have a built-in ability to choose different tile sizes? Or am I thinking of Unite?

I never ported this plugin for MZ
 

Andar

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@Shaz you remember correctly, two posts above is a screenshot of the setting in MZ. But the MZ default setting does not allow for scaling up, only for smaller tile-sizes.

@theyakuzi this is a MV plugin that was never supposed to work for MZ. But I think you messed up elsewhere because there is technical limit that prevents you from changing the screen size to an 16:9 ratio, the ratio has absolutely nothing to do with the tile size.
The only thing that cannot be prevented is that the tiles get smaller on higher screen sizes, but again that has nothing to do with the aspect ratio.
 

Arthran

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View attachment 241592
This is all I see. It goes up to 48x48?
How can I go to 96x96?

The real solution I want is to zoom in to the game on a mobile - showing less tiles, but each tile is more pixels. Is there a way to do this?

Unfortunately seems like shaz went silent now, I don't think the plugin works anymore on the new versions of MZ and needs to be updated? I'm not sure , I've followed everything as it should have been but I get horrible results.

Results: https://ibb.co/SVsfT8Y

Original: https://ibb.co/4tmbFHC

Would be such an useful plugin if it worked as most games made on a trash aspect ratio and these games look awful on a 16:9 monitor
If your ultimate goal is to make the map look more zoomed in on MZ, then why not just use a Map Zoom plugin? Just set the scale to 2.0 in the plugin settings to make the tiles appear to be 96 x 96.
 

Joekin

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I'm sorry if this has been answered a million times but I have run out of sanity. I followed all the steps and everything works fine besides the tiles seemingly being misplaced on the map for some reason. Also on the tilesets database it does not appear as it should. I have no idea why this might be happening. I'm using 32x32 bitView attachment 251776
 

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