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- Mar 2, 2012
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Hello!~ The plugin is working GREAT however, for my game, I am doing a Yume Nikki fangame, and so I have parallax backgrounds slowly scrolling behind the maps. (Much like this:
at around 0:07)
It is scrolling like the original game before the plugin, but due to going from 48 bit to 16 bit, the scrolling speed is a bit faster due to the zoom.
To explain this incase you are confused by my wording, say speed 1 with 48x48 tiles moves the background at 90 pixels per second, since I now am forcing 16x16, it would still bemoving at 90 pixels per second, but with a scale that is a third of what it was originally (48x48 -> 16x16), it is now making it move three times the speed...
Unfortunately I already had the speed at 1 before I started using the plugin, and now that it is a bit too fast, I cannot make it any slower as the game doesn't allow decimal values in the scrolling speed box.
I was wondering, Is there a way for me to fix this? In the end, the speed increase is manageable, but I worry that with the speed increase due to the zooming of the plugin may hinder the creepy and eerie feel that the original game was able to capture with such slow and ominous graphics. I hope to hear some news soon! Thanks!
Script: $gameMap._parallaxSx = 0.5;
$gameMap._parallaxSy = 0.5;
Erase Event
It worked perfectly!!! There is a bit of stuttering but I actually prefer it that way! Gives a nice effect to the creepy vibe I am going for. Thanks so much!!!@jacobv1014 I have not tested this at all, but you could try this, in a parallel event on the map:
Code:Script: $gameMap._parallaxSx = 0.5; $gameMap._parallaxSy = 0.5; Erase Event
If you only want the parallax to scroll horizontally, get rid of the middle line.
Tinker around with the values a bit - 0.5 should make it move at half the speed of "1".
I am not sure if this will cause any kind of stuttering effect, but it's worth a shot.
Tried different browsers, even a different system (Ubuntu Linux and Windows 10). It doesn't work. Maybe my internet provider blocks it. I don't know. I do know it wouldn't hurt to upload it in a different website, but you do you.@tiabuni the plugin is only on Pastebin. If it doesn't open, I suggest trying a different browser.
Although ... I think this plugin ships with MV, so look in your DLC folder for the additional plugins.
Uh ... you know that text of mine that you quoted? That says the plugin ships with MV? Why can't you get it there?Tried different browsers, even a different system (Ubuntu Linux and Windows 10). It doesn't work. Maybe my internet provider blocks it. I don't know. I do know it wouldn't hurt to upload it in a different website, but you do you.
Does this work with MZ? Through the fossil plugin or something, has anyone tested this out? If not, are you planning on doing a MZ port? @Shaz![]()
I'm trying to make a cartoonish type of game, so I need tiles bigger than that, no pixel artYou'll probably do best to wait for the Spring update that it is going to be released for MZ, and will include the options to setup the Tile Size to 16x16, 24x24, 32x32 and 48x48. No more plugins will be needed after that.
View attachment 241592
This is all I see. It goes up to 48x48?
How can I go to 96x96?
The real solution I want is to zoom in to the game on a mobile - showing less tiles, but each tile is more pixels. Is there a way to do this?
If your ultimate goal is to make the map look more zoomed in on MZ, then why not just use a Map Zoom plugin? Just set the scale to 2.0 in the plugin settings to make the tiles appear to be 96 x 96.Unfortunately seems like shaz went silent now, I don't think the plugin works anymore on the new versions of MZ and needs to be updated? I'm not sure , I've followed everything as it should have been but I get horrible results.
Results: https://ibb.co/SVsfT8Y
Original: https://ibb.co/4tmbFHC
Would be such an useful plugin if it worked as most games made on a trash aspect ratio and these games look awful on a 16:9 monitor