Joekin

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nevermind i think i figured it out
 

Mercurry

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Thank you for this plugin! It took me a little bit to understand it, but now it works just as intended.
I'm using 32px tilesets for my project and was excited to be able to use the new ARPG plugin. However, using zoom-in plugins doesn't work with it, so I had to figure out a different method and this is just perfect (works with MZ, so far no issues). I just had to set this up and scaled the 32x to 64x for that zoomed-in look.
 

studiogames

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Thank you for this plugin! It took me a little bit to understand it, but now it works just as intended.
I'm using 32px tilesets for my project and was excited to be able to use the new ARPG plugin. However, using zoom-in plugins doesn't work with it, so I had to figure out a different method and this is just perfect (works with MZ, so far no issues). I just had to set this up and scaled the 32x to 64x for that zoomed-in look.
Just to be clear, did you mean you changed your tile size to 32x32px, and then when exporting your tiles changed them from 32x32px to 64x64px?
 

Mercurry

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Just to be clear, did you mean you changed your tile size to 32x32px, and then when exporting your tiles changed them from 32x32px to 64x64px?
Yeah, I set the tilesize inside the plugin to 64px, and scaled all the 32px tilesets to 64px.
 

Brogar

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Shaz

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@Brogar, you can certainly do that. But doesn't MZ do different tile sizes by default?
 

Brogar

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Thanks, i will implement the changes to automatically set the correct tilesize... Might still require you to set it in system.json for the editor, i'll see...

Update: uploaded a new version of the plugin, while i was at it, i added experimental support for non-square tiles, for example 100x80
 
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This could probably be an entire thread, but it’s really interesting how replaying a game several years later can change how you relate to a character. I think Tidus from FFX got such a bad rap. I getchu. Completely different reaction as an adult now.
As you see, I still enjoy writing tutorials. Is there anything specific you want to see? (I know mapping and editing/resource making is usually popular, but those are very broad topics)
Well, I wanted to expand player battlers visually and now have 3 sheets and counting for each of my players party.
1. Regular sheet
2. The character has turned stone sheet.
3. Using potions sheet.

Technically the main hero has 4 since he starts with a wooden sword, and I felt that the battler should reflect that until he gets a metal one.

Right back to the RM game dev grind in about 15 minutes. :LZSexcite:
Days ago I gave someone the sage advice not to steer away from your main project or take up another one to abandon the first. After figuring a way that would save me years of development, I am forced to redo a lot of stuff on my own turf, near to remake half of what I have already made.
Somewhere down the line I must have crossed paths with bad karma.
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