Change Tile Size

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Found an interesting side-effect of lowering the tile size to 16 — the battle start zoom-in animation makes the map have small black lines on parts. Probably something to do with how the engine draws the segments? Most likely just a simple rounding error.
Any idea on how this could be addressed?
 

Shaz

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Do you have other plugins active as well? Can you confirm that this is a problem with THIS plugin (ie - does the same happen in a brand new project with only this plugin and no others)?
 
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I was completely sure I just tested it without anything, but turns out YEP - Core Engine was turned on after all. The incompatibility seems to lay there, although I cannot figure out what it could be changing to cause this effect.
 

MikePjr

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The black lines thing has been happening for me since day one, and that's with no plugins at all.

So for a second i questioned if that was even the plugin's doing.
 
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Leonardo007

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can i change 32x32 tiles to 48x48? i dont know how.... i want to buy the horror bundle, but first i have to make sure, or i cant use it ;)
 

Shaz

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This plugin is so you don't have to change the tiles. It lets the game run with your 32x32 tiles.


If you WANT to change the tiles to make them larger, there are a few threads with different tools and instructions on how to do it.
 

Owellow

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So, the default number of tiles per sheet (HxW @ 48px) remains the same then right? Like, if you are using 16x16px tiles, the one file is going to be 256 tall and the "editor version" is still going to be 768, right?  


E.g. You can't cram in double the amount of tiles per sheet via using 24x24?


Edit.... 


ANSWER: Right... So if you want to use this plugin and the editor with 16px tiles for instance, you would take your 256x256 16px tileset and save it as "...img/tilesets/new/whatever.png", then enlarge it to 786x768 and save that as a new file in the default folder of "...img/tilesets/whatever.png".


Then, go into your plugin settings, change the px parameter and then set your Tileset Image Folder parameter to "img/tilesets/new/".
 
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Owellow

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Got it. Thank you. This is absolutely perfect for me and has resurrected my project. Thanks again for posting this. xoxo
 

Parallax Panda

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I have a problem with this. When I change the tilesize, my parallax bacgrounds don't show. It's just black.
I tried it many times in a new project, different parallaxes, tilesizes, mapsizes etc.
 

bonedaddy9

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The java file posted on the first page is flagged by my anti-virus as "Trojan:Win32/Spursint.A!cl." Does anyone have any information on this? I'd like to use the script, and this is probably a false positive, but it makes me nervous nevertheless.


I'm trying to use the Pop! Horror files with MV, and most of the tiles are in the wrong position or cut off, so I'm hoping this will help me fix it, so I don't have to manually go in and place each tile using GIMP.
 

mlogan

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There has been an update to the Pop! tiles for MV. Or, they should resize rather nicely using a program like Gimp or Photoshop.
 

bonedaddy9

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There has been an update to the Pop! tiles for MV. Or, they should resize rather nicely using a program like Gimp or Photoshop.
Thank you very much for the quick reply. They have instructions for resizing the base sprites and facesets to 300% for MV, but I wasn't sure about having to do this for all of the files. Do you have a link to a guide to help with this? I also downloaded the update file when I purchased the package today. I really like the software, and the tiles, but I'm still very new at using it. Most of the guides that I've found are for VX.
 

mlogan

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When you say you downloaded the update file, do you mean for Pop or for MV? If you got the updated files for Pop, you should not need to resize them. Otherwise, follow the same instructions for the characters.
 

bonedaddy9

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When you say you downloaded the update file, do you mean for Pop or for MV? If you got the updated files for Pop, you should not need to resize them. Otherwise, follow the same instructions for the characters.
I'm sorry, it was a silly mistake that I made =) 


The update that came with Pop! Horror was actually labeled for ACE. I was using the wrong files. They have a separate folder for MV, and it works perfectly. Thank you for your time.
 

Shaz

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The java file posted on the first page is flagged by my anti-virus as "Trojan:Win32/Spursint.A!cl." Does anyone have any information on this? I'd like to use the script, and this is probably a false positive, but it makes me nervous nevertheless.


You should not download the .js file at all.  You should go to the raw option in pastebin, copy it, and paste it into a new text file, then save it with the appropriate name.


However, that isn't necessary anyway, as the script is included with the DLC and you should only need to copy it from there.
 

DreamX

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Hi everyone. I found that if you change the tilesize to 32 and used 32px characters to match VX Ace, the character sprites appear to move more slowly than in VXACE. I solved this problem by changing a function to match VX Ace's version of the function:


Game_CharacterBase.prototype.animationWait = function() {
return 18 - this.realMoveSpeed() * 2;
};


You can just put it into a plugin and turn it on
 

Allerka

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The black lines thing has been happening for me since day one, and that's with no plugins at all.


So for a second i questioned if that was even the plugin's doing.


Bit of a bump, I just got to implementing this plugin and noticed this error too, or something similar to it. Here's an example of what it looks like.


screen tearing issue.png


Some testing revealed the following for me:


- Happens on A1, A2, and A3 tiles.
- Primarily only triggers when moving upwards.
- Happens on any tileset.


- Doesn't happen with this plugin off.
- Still happens with all other plugins off.


- Doesn't seem to happen with maps I imported from VX Ace with your script, but still happens on a new map even with the same tileset.


- Further checking on that revealed it doesn't happen if there's any "empty" tiles on screen, only if the screen is full.


- Happens on two different computers. Both have NVidia cards and Intel CPUs. One has integrated Intel graphics, the other doesn't.


I think that was everything I noticed. I'll post if I find anything else.
 

Shaz

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Are you using 1.3.0 or 1.3.1?  I've seen reports of this happening even without the plugin, in the new versions of the engine.
 

Allerka

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It's happened in both 1.3.0 and 1.3.1. I can't remember if I had gotten to the point where I even had a map big enough to notice before 1.3.0 came out.
 

Shaz

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Yeah, I'd wait for another update that states it fixes that problem.  I think it's the engine, not the plugin, because others have reported it (and at least have not mentioned that they're using the plugin).


This plugin doesn't actually do any of the drawing of tiles.  If you look at it, it's pretty simple really - only changes a couple of numbers that are used in calculations.


In fact, the post you quoted up there also indicates the problem happens with no plugins at all, when he originally reported the issue last year, so it can't be the plugin.
 
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