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@Kad1984 There are reasons for those strange numbers - I don't think anyone will get 133x133 to work. But it should be possible to make a rewrite to 128x128 pixels (double of 64).
The computer can only work with switches - that is what the 0 and 1 really are, ON and OFF on uncountable tiny switches.
Ad that means the computer works best with structures that are multiples of 2, besically 1, 2, 4, 8, 16, 32, 64, 128, 256.
The 48x48 of MV are a compromise with other factors that creates several problems, as can be seen with the blurring on resizing Ace resources.
But tiles really need to follow those structures as close as possible - 133 doesn't make that.
Go 128x128 and you might have a chance to get it modified to work, 133 is not going to happen.
Ahhh, I see, well 128x128 would be fine by me, that's still way better than 64x64.
Now I can only hope for this plug-in to get a rewrite for a 128x128 to work ^_^