Izzybelle

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No, it's okay. The plugin is updating itself just fine. I'll see if I can spend some time experimenting on the weekend. The other plugin you used - quest system - how did you go with the other test you were going to do with it? Would you mind posting a link to the plugin so I can see if the scripter did anything special with the resource file?

The link below is to the quest system.

https://forums.rpgmakerweb.com/index.php?threads/gameus-quest-system.49234/

The experiments were successful. This script even though it adds extra things to the folder were able to still work properly after being encrypted.
 

Shaz

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Thanks for that. Unfortunately, the quests here are loaded as a database file which is handled a bit differently to graphic resources. The plugin didn't need to tell the editor to include the file like Yanfly's and mine do. I'll have to keep experimenting.
 

Izzybelle

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Thank you for trying! I wish I could be more helpful! At least at this point, we've learned that it will encrypt properly when we don't click the "Exclude unused files" part.
 

Brogar

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Hi, just wanted to tell that i found a pretty simple way to get tiles up to 128x128 working in
RPG Maker MV 1.3.5, Downside is, it will probably not work on old mobile phones (which don't
allow texture sizes of 4K). You only need to edit one single file inside your project:

libs/pixi-tilemap.js
In there search for values 2048 and replace all of them with 4096,
after that search for 1024 and replace all of those with 2048.
Thats it, change the tile size inside the plugin to 128, and you're good to go...

PIXI-Tilemap seems to load up to 4 PNG Files into one texture, so when a PNG height
or width normally is above 1024 (which is 64x64 tiles), it generates an error, because
it tries to put part of the PNG outside the texture. I tested it with different values up to
16386/8192(512x512 tiles max), since 16K is the max texture size of my graphics card, and they all seemed to work.

Have fun with it :)
 

Shaz

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I have fixed the issue with excluding unused resources when deploying. Found a bug in the deployment process but haven't tested it with the latest MV.
 

Eurobuzz

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There's a bug when using this plugin with RPGM 1.5.1, character sprites don't get resized and are now small.

How to reproduce:
1. Make new project with only ChangeTileSize plugin active
2. Set it up to use 64px tiles
3. Start game and characters will be small

If you could fix this I would be very happy. :)
 

Shaz

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um ... this plugin doesn't resize any images. You have to do that yourself. It just makes the engine cater for tiles that are not 48x48. It does nothing to character sprites.

If you had larger sprites prior to 1.5.1, it is because you resized them yourself and are probably using the original ones instead of the resized ones.

If you are saying it's not using your larger tiles, you probably haven't set up the plugin settings correctly.
 
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Eurobuzz

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Edit:
Disregard everything I said. I indeed had a larger character sheet previously, but hadn't realized it. Sorry! :rswt
Another case of 1% chance it's because of a bug, 99% chance it's because of user incompetence.


Well on earlier versions of RPGM this plugin didn't cause any issues with character size on 64x64 tiles, but now it does.

As for the plugin not supporting tiles greater than 48x48, I didn't see that in the plugin info or in the recent posts in this thread, so I was unaware since 64px tiles worked for me in the past. So all hope is lost for me using this plugin without having the bugged character sizes?
 
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Shaz

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Do you have the plugin settings correct?

What other plugins are you using?

If you have a project with ONLY this plugin and no others, does it work correctly?
 

Kyonko802

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Hello, I seem to be having an issue, but I'm not sure what's causing it.
I saw people earlier in the thread talking about black lines and screen tearing, but it seems the issue resolved itself for them.
Not so with me. I tried importing everything, and I set everything up the way you have instructed, but I'm getting tiles tearing and black lines.
2.png 3.png

EDIT: Feel free to disregard this. I decided to just forget about it and manually resize everything using Photoshop and Waifu2x. I'll keep it up for posterity in case someone runs into the same issue or finds a solution.
 
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Shaz

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Is your map at least the minimum size required for the window size, taking the new tile size into consideration? I thought the black bars and screen tearing was an issue with the engine version, and was fixed, so may you still have quite an old version - at least in your projects. When you take an update, that only updates the editor - any projects you've already started will still be on the version you started them in. So you have to do extra steps to update the project itself.

The other thing it could be is that your tilesheet sizes might not be correct.

There is nothing in this plugin that would cause those issues. You would need to look at those other things, and possibly more.
 

Kyonko802

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Is your map at least the minimum size required for the window size, taking the new tile size into consideration? I thought the black bars and screen tearing was an issue with the engine version, and was fixed, so may you still have quite an old version - at least in your projects. When you take an update, that only updates the editor - any projects you've already started will still be on the version you started them in. So you have to do extra steps to update the project itself.

The other thing it could be is that your tilesheet sizes might not be correct.

There is nothing in this plugin that would cause those issues. You would need to look at those other things, and possibly more.
Yeah, if you have to update the project as well that must have been it, because I ported stuff over before I updated the maker. I'll update my project as well, don't want anything else to go wrong.
 

Shaz

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You could make sure you have the latest version of the engine, then start a brand new project, then copy all your assets & maps over. That might be easier than trying to update your existing project.
 

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Hello, Shaz. After reading this forum, It seems that I finally have the opportunity to talk to you (I've only participated in the forums, I've been preparing a game of RPG Maker for 6 months and today I had the idea to change the size of the tiles...).

I found a problem similar to Kyonko's reported. I changed the tiles to 96x96.

I have MV 1.5.1 and my project is updated. I'm having the following problems:



- Tile A1 is a bit weird. Tile A2, A3 and A4 don't appear.

- Tile A5 has a weird lines between tiles. If I change to lower tile size (90x90), they dissapear.

PD: If you are in Lunatic Discord server, we can speak there about this problem.
 

Shaz

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Sorry, as already stated, this plugin does not support tiles that large. It will go a little above 48x48 but not the size you're talking about. I believe someone did come up with a patch that required more mods to the core engine. If you look through the posts you might find it.
 

tammie

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This looks really cool! Good job!
 

MonkeyFrog

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Hello. I started testing this plugin. Firstly, thanks for making it. However, whenever I try to make a larger tile (64x64) I get seams with the autotiles that have transparencies (for example, the grass ones that show dirt at the edges). The other tiles seem to work perfectly (i.e. the ones that are just grass, etc.). What could be causing this and how do I go about getting rid of these seams?

seams.jpg

And, yes, I did read that this plug in is officially only for up to 48x48 textures. Even so, I wanted to see if anyone has a solution. :)

Thanks in advance.
 
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Shaz

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There are no tiles that are 64x64. Are these RTP tiles that you've resized? I suspect it's the resizing that's caused the issue, not the plugin. I experienced the same thing when I resized a 32x32 tileset to be 48x48 - some tiles worked really well, but there were one or two autotiles that had really obvious seams after resizing.
 

MonkeyFrog

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Yep. I simply resized the included images up to test your plugin. I'll try to make one of my own and see if it still does it and let you know. Thanks for the very fast response!
 

Shaz

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lol - I just happened to be sitting at my computer when the notification email came through :)
 

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