MonkeyFrog

Villager
Member
Joined
Oct 29, 2018
Messages
17
Reaction score
3
First Language
English
Primarily Uses
RMMV
Thanks again. It wasn't your plugin. I am able to make them go away with a little touch up painting. ;)
 

PsychicToaster

Best Clairvoyant Appliance 2018
Veteran
Joined
Jan 18, 2016
Messages
419
Reaction score
430
First Language
English
Primarily Uses
N/A
Would this work with something like Galv's Character Frames and Diagonal Movement? Or will changing the tile size (let's say to 32) affect how characters move with plugins like those?
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
42,452
Reaction score
14,815
First Language
English
Primarily Uses
RMMV
I don't see why it wouldn't work with them.
 

PsychicToaster

Best Clairvoyant Appliance 2018
Veteran
Joined
Jan 18, 2016
Messages
419
Reaction score
430
First Language
English
Primarily Uses
N/A
^^ Much appreciated. You reply fast lol xD.

Windows10 doesn't want to let me put a / in the folder name though =/
 
Last edited:

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
42,452
Reaction score
14,815
First Language
English
Primarily Uses
RMMV
Where are you trying to put a / in the folder name? In Windows? Or in the plugin? What happens when you try? Give \ a go instead of / and see if it makes a difference.
 

PsychicToaster

Best Clairvoyant Appliance 2018
Veteran
Joined
Jan 18, 2016
Messages
419
Reaction score
430
First Language
English
Primarily Uses
N/A
No I'm a dummy and I misunderstood lmao. Thanks ^^
 

Scorched_Neko

Not a furry, nekos aren't furries
Member
Joined
Jun 29, 2018
Messages
8
Reaction score
2
First Language
Neko
Primarily Uses
RMVXA
Is there a RMVXA version of this?
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
42,452
Reaction score
14,815
First Language
English
Primarily Uses
RMMV
no. It can only be done in MV because the core scripts are visible. In Ace, they are not.
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
42,452
Reaction score
14,815
First Language
English
Primarily Uses
RMMV
You might have the wrong plugin. This plugin changes the size of map tiles. Nothing to do with copying.
 

Black Mamba

Veteran
Veteran
Joined
Mar 6, 2014
Messages
266
Reaction score
88
First Language
pt-br
Primarily Uses
You might have the wrong plugin. This plugin changes the size of map tiles. Nothing to do with copying.
yeah, my mistake hahahaha was about ur copy tile plugin, but i noticed it copy the regions too, thanks!
 

jonthefox

Veteran
Veteran
Joined
Jan 3, 2015
Messages
1,459
Reaction score
631
Primarily Uses
i just wanna say, this plugin is a godsend. i much, MUCH prefer 32x32 tilesize, yet i wanted all the features that the MV engine allows but the previous makers do not. Thank you so much shaz.
 

deadyfinger

Villager
Member
Joined
Mar 9, 2017
Messages
16
Reaction score
4
First Language
English
Primarily Uses
RMMV
@Shaz I just have a question about the follower distance with this plug-in.
I've set 24px tile size up and kept 48x48px character size.
The result was awesome because I could see the half-sized character movement by the tile size changes to 24px instead.
But I had one issue once adding follower. The distance between the leader and the follower were also reduced as the 24px.
So, now they are too tight with each other.
Could you teach or address me how to resolve it?
Otherwise, this plugin is awesome!
Thank you.
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
42,452
Reaction score
14,815
First Language
English
Primarily Uses
RMMV
I don't have a solution. The plugin changes the tile size. That, in turn, changes every that relies on tile size - collision, movement, follower spacing. I don't think it would be easy (and in fact others have asked for ways to increase the distance between followers even when they're not using this plugin, and I don't think I've ever seen a solution posted).
 

deadyfinger

Villager
Member
Joined
Mar 9, 2017
Messages
16
Reaction score
4
First Language
English
Primarily Uses
RMMV
Thank you for the reply @Shaz. :)
Sure thing and I understand what your point.
I've tried to make the distance control with some plugin and wasn't good results with them.
BTW, I still do like the plugin and will figure it out other option in my possibility :)
Thank you and happy new year.
 

BITDev

Villager
Member
Joined
Mar 3, 2019
Messages
7
Reaction score
2
First Language
English
Primarily Uses
RMMV
Decided to try to use parallax mapping with this, unfortunately it seems to always by default put my map in the very bottom corner of the game window. I'm not transferring the game from ACE TO MV, either. I'm assuming it has something to do with the resolution of the parallax, as, the test sprite ingame walks in accordance to a 16x16 tile. It just seems to have entire misplaced where my parallax image is on the screen, for some reason.
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
42,452
Reaction score
14,815
First Language
English
Primarily Uses
RMMV
Do you have appropriate versions of your parallax images in the appropriate folders? One large one for viewing in the editor, and one small one for in-game?

What other plugins are you using?
 

BITDev

Villager
Member
Joined
Mar 3, 2019
Messages
7
Reaction score
2
First Language
English
Primarily Uses
RMMV
Do you have appropriate versions of your parallax images in the appropriate folders? One large one for viewing in the editor, and one small one for in-game?

What other plugins are you using?

I'm not really sure what you mean exactly, but I have a high scale version of how the map is SUPPOSE to look, and then a tinier version. I tried using the tiny version in the proper folder designated by the plugin while having the large one as the viewing for the editor. this is how it typically looks when it decides to flip out:
840kT1P.png


as you can see, the tinier, non full res version of the map is seemingly repeating itself, while another bit of the overlay is stuck in the corner. I'm not really all to sure what's going on here myself. :rswt

quick edit: it's worth noting the character test sprite abides by a 16x16 like behavior PERFECTLY but the map being all discombobulated is obviously the main problem.
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
42,452
Reaction score
14,815
First Language
English
Primarily Uses
RMMV
Are you able to zip up your project and put it somewhere I can download? With the starting position on that map so I don't have to actually play anything to see the issue, would be great.

Your "small" parallax image should be the map width in tiles x 16, and the map height in tiles x 16. If it's tiling, I'm guessing the image might be too small.
 
Last edited:

BITDev

Villager
Member
Joined
Mar 3, 2019
Messages
7
Reaction score
2
First Language
English
Primarily Uses
RMMV
Are you able to zip up your project and put it somewhere I can download? With the starting position on that map so I don't have to actually play anything to see the issue, would be great.

Your "small" parallax image should be the map width in tiles x 16, and the map height in tiles x 18. If it's tiling, I'm guessing the image might be too small.

I can see about doing that! I actually believe right now, I may have just gotten my math wrong in accordance to how small the parallax needs to be. If the map is 18 width and by 9 height, wouldn't that be a 288 width and 162 image that needs to be used? I feel like my calculating might be off here and that could be essentially, the whole problem. ahah.
 

Latest Threads

Latest Posts

Latest Profile Posts

So yesterday Dad took me to Volcano Bay, and it was almost ruined by a thunderstorm... then it passed by and the lightning warning got lifted, leading to an awesome time sliding and swimming. Hopefully we get to go to the arcade tonight. The one we're planning on has a restaurant built in with AWESOME food. Not to mention how big the arcade itself is!
image_2021-06-13_150033.png

Maybe I'll actually try making a retro pack. Already have the shark fin made so why not xD
Hey everyone, for everybody following along with my RPG Maker MZ streams: There will unfortunately not be a stream tonight. There is a big exciting event that will go live next week that has been taking all my time, so look forward to that!
Took a small break by playing VR. Latest update of these glasses unfortunately caused a little of trouble but it can be fixed with a manual operation.

Until You Fall is freaking awesome.
I am SO HYPED to share this trailer with everyone when its done. I almost want to tear up i had no idea how far i came along with Fallen Feather in these last 3 years.

Forum statistics

Threads
112,194
Messages
1,066,505
Members
145,802
Latest member
Corim
Top