- Oct 29, 2018
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Thanks again. It wasn't your plugin. I am able to make them go away with a little touch up painting.
I'm not really sure what you mean exactly, but I have a high scale version of how the map is SUPPOSE to look, and then a tinier version. I tried using the tiny version in the proper folder designated by the plugin while having the large one as the viewing for the editor. this is how it typically looks when it decides to flip out:Do you have appropriate versions of your parallax images in the appropriate folders? One large one for viewing in the editor, and one small one for in-game?
What other plugins are you using?
I can see about doing that! I actually believe right now, I may have just gotten my math wrong in accordance to how small the parallax needs to be. If the map is 18 width and by 9 height, wouldn't that be a 288 width and 162 image that needs to be used? I feel like my calculating might be off here and that could be essentially, the whole problem. ahah.Are you able to zip up your project and put it somewhere I can download? With the starting position on that map so I don't have to actually play anything to see the issue, would be great.
Your "small" parallax image should be the map width in tiles x 16, and the map height in tiles x 18. If it's tiling, I'm guessing the image might be too small.