MonkeyFrog

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Thanks again. It wasn't your plugin. I am able to make them go away with a little touch up painting. ;)
 

toasttoasttoast

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Would this work with something like Galv's Character Frames and Diagonal Movement? Or will changing the tile size (let's say to 32) affect how characters move with plugins like those?
 

Shaz

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I don't see why it wouldn't work with them.
 

toasttoasttoast

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^^ Much appreciated. You reply fast lol xD.

Windows10 doesn't want to let me put a / in the folder name though =/
 
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Shaz

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Where are you trying to put a / in the folder name? In Windows? Or in the plugin? What happens when you try? Give \ a go instead of / and see if it makes a difference.
 

toasttoasttoast

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No I'm a dummy and I misunderstood lmao. Thanks ^^
 

Scorched_Neko

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Is there a RMVXA version of this?
 

Shaz

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no. It can only be done in MV because the core scripts are visible. In Ace, they are not.
 

Shaz

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You might have the wrong plugin. This plugin changes the size of map tiles. Nothing to do with copying.
 

Black Mamba

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You might have the wrong plugin. This plugin changes the size of map tiles. Nothing to do with copying.
yeah, my mistake hahahaha was about ur copy tile plugin, but i noticed it copy the regions too, thanks!
 

jonthefox

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i just wanna say, this plugin is a godsend. i much, MUCH prefer 32x32 tilesize, yet i wanted all the features that the MV engine allows but the previous makers do not. Thank you so much shaz.
 

deadyfinger

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@Shaz I just have a question about the follower distance with this plug-in.
I've set 24px tile size up and kept 48x48px character size.
The result was awesome because I could see the half-sized character movement by the tile size changes to 24px instead.
But I had one issue once adding follower. The distance between the leader and the follower were also reduced as the 24px.
So, now they are too tight with each other.
Could you teach or address me how to resolve it?
Otherwise, this plugin is awesome!
Thank you.
 

Shaz

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I don't have a solution. The plugin changes the tile size. That, in turn, changes every that relies on tile size - collision, movement, follower spacing. I don't think it would be easy (and in fact others have asked for ways to increase the distance between followers even when they're not using this plugin, and I don't think I've ever seen a solution posted).
 

deadyfinger

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Thank you for the reply @Shaz. :)
Sure thing and I understand what your point.
I've tried to make the distance control with some plugin and wasn't good results with them.
BTW, I still do like the plugin and will figure it out other option in my possibility :)
Thank you and happy new year.
 

BITDev

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Decided to try to use parallax mapping with this, unfortunately it seems to always by default put my map in the very bottom corner of the game window. I'm not transferring the game from ACE TO MV, either. I'm assuming it has something to do with the resolution of the parallax, as, the test sprite ingame walks in accordance to a 16x16 tile. It just seems to have entire misplaced where my parallax image is on the screen, for some reason.
 

Shaz

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Do you have appropriate versions of your parallax images in the appropriate folders? One large one for viewing in the editor, and one small one for in-game?

What other plugins are you using?
 

BITDev

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Do you have appropriate versions of your parallax images in the appropriate folders? One large one for viewing in the editor, and one small one for in-game?

What other plugins are you using?

I'm not really sure what you mean exactly, but I have a high scale version of how the map is SUPPOSE to look, and then a tinier version. I tried using the tiny version in the proper folder designated by the plugin while having the large one as the viewing for the editor. this is how it typically looks when it decides to flip out:
840kT1P.png


as you can see, the tinier, non full res version of the map is seemingly repeating itself, while another bit of the overlay is stuck in the corner. I'm not really all to sure what's going on here myself. :rswt

quick edit: it's worth noting the character test sprite abides by a 16x16 like behavior PERFECTLY but the map being all discombobulated is obviously the main problem.
 

Shaz

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Are you able to zip up your project and put it somewhere I can download? With the starting position on that map so I don't have to actually play anything to see the issue, would be great.

Your "small" parallax image should be the map width in tiles x 16, and the map height in tiles x 16. If it's tiling, I'm guessing the image might be too small.
 
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BITDev

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Are you able to zip up your project and put it somewhere I can download? With the starting position on that map so I don't have to actually play anything to see the issue, would be great.

Your "small" parallax image should be the map width in tiles x 16, and the map height in tiles x 18. If it's tiling, I'm guessing the image might be too small.

I can see about doing that! I actually believe right now, I may have just gotten my math wrong in accordance to how small the parallax needs to be. If the map is 18 width and by 9 height, wouldn't that be a 288 width and 162 image that needs to be used? I feel like my calculating might be off here and that could be essentially, the whole problem. ahah.
 

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