- Joined
- Feb 22, 2015
- Messages
- 1,034
- Reaction score
- 184
- First Language
- Meowish
- Primarily Uses
Made for a request here.
This script is meant for games with only 1 save slot.
It reads from the 1st save slot in the game to decide whether or not to change the title's graphic.
Handy for those who wish to change their title graphic based on game progress the player is currently on.
For those who are interested in the single file save system. You can find my script for it here.
Features:
Change title graphic using based on save file check point.
How to Use:
[1] Paste this script below Material and above Main.
[2] Set up the graphic and sound to use in the SETTINGS AREA
[3] Use this script call in game to set the check point
init_change_title(n)where n = true or false
eg.
init_change_title(true)
Compatibility:
This script overwrites the title scene's create background method and play bgm method.
If you have custom scripts overwriting these, there can be conflicts.
Terms of Use:
Free for both commercial and non-commercial.
Script:
This script is meant for games with only 1 save slot.
It reads from the 1st save slot in the game to decide whether or not to change the title's graphic.
Handy for those who wish to change their title graphic based on game progress the player is currently on.
For those who are interested in the single file save system. You can find my script for it here.
Features:
Change title graphic using based on save file check point.
How to Use:
[1] Paste this script below Material and above Main.
[2] Set up the graphic and sound to use in the SETTINGS AREA
[3] Use this script call in game to set the check point
init_change_title(n)where n = true or false
eg.
init_change_title(true)
Compatibility:
This script overwrites the title scene's create background method and play bgm method.
If you have custom scripts overwriting these, there can be conflicts.
Terms of Use:
Free for both commercial and non-commercial.
Script:
Code:
#==============================================================================# ■ Meow Face Title Background Change#------------------------------------------------------------------------------# Change Title Background based on Save file Check point#==============================================================================# How to Use:# [1] Paste This script Below Material and Above Main# [2] Set up the graphic and sound to use in the SETTINGS AREA# [3] Use this script call in game to set the check point# init_change_title(n)# where n = true or false#==============================================================================module MeowFaceTitleControl#==============================================================================# Settings Area#============================================================================== TITLE1 = "Book" #Title1 graphic (set to "" if not used) TITLE2 = "Mist" #Title2 graphic (set to "" if not used) BGM = RPG::BGM.new("Town7", 100, 100) #Title BGM "filename",volumn,pitch#==============================================================================# End of Settings Area# Edit anything past this line at your own risk!#==============================================================================endmodule DataManager class <<self alias meowhead_save make_save_header end def self.make_save_header meowheader = meowhead_save meowheader[:titlechange] = $game_variables.change_title meowheader endendclass Game_Variables attr_accessor :change_title alias meow_gv_init initialize def initialize #aliased meow_gv_init @change_title = false endendclass Game_Interpreter def init_change_title(n) $game_variables.change_title = n endendclass Scene_Title < Scene_Base alias meow_title_start start def start #aliased get_meow_head meow_title_start end def get_meow_head if DataManager.save_file_exists? meowreadheader = DataManager.load_header(0) @change = (meowreadheader[:titlechange] == true) else @change = false end end def create_background #Overwrite @sprite1 = Sprite.new @sprite2 = Sprite.new if @change == true @sprite1.bitmap = Cache.title1(MeowFaceTitleControl::TITLE1) @sprite2.bitmap = Cache.title2(MeowFaceTitleControl::TITLE2) else @sprite1.bitmap = Cache.title1($data_system.title1_name) @sprite2.bitmap = Cache.title2($data_system.title2_name) end center_sprite(@sprite1) center_sprite(@sprite2) end def play_title_music #Overwrite if @change == true MeowFaceTitleControl::BGM.play else $data_system.title_bgm.play end RPG::BGS.stop RPG::ME.stop endend
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