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The title pretty much sums this post up. It's perfectly fine if this is impossible, I'm just curious if I can do a little something to add to the gimmick with my game's OST.
So basically, my game's OST currently has 4 different styles. A NES style, a SNES style, an ORG style (which is basically just OrgMaker versions of my music converted to audio), and a GXSCC style (recordings of MIDI files that were made through OrgMaker and played into the free MIDI player software GXSCC).
My game uses a plugin called "HIME_PreTitleEvents", and I was wondering that, somehow, in some way, maybe I'd be able to manipulate a global variable at the start of the game that controls which version of the OST plays? (this could also clean up my current setup, which makes you choose the style for the intro (this plays every time), and then again for which style your save file runs.)
Basically, instead of asking every time on startup and then on a new game, I want the player to choose the intro music AND the game music at the same time, and be able to change this whenever (for both) on startup. Or, alternatively, we could just hack the title screen to make a selection menu that applies a switch to the game (NES_OST, SNES_OST, ORG_OST, GXSCC_OST, or NONE). This could go in Options.
Again, perfectly fine if this is impossible, I was just wondering. (I already have a version of the title music that doesn't apply to any style at all, it is its own style and is unique. Similarly to how Escaped Chasm's title music isn't in 8 bit*, but the rest of the OST is.)
* (or pseudo-8bit, since it wasn't made with NES hardware limitations in mind. Fun fact though: someone actually did make an incredibly accurate cover of House in FamiTracker, like literally it sounds the same)
However, before I end the post, I have the same question about the game over music, is it possible to change that too? (this somewhat goes along with the OST switch idea although will require a little extra work)
[insert end of post here]
So basically, my game's OST currently has 4 different styles. A NES style, a SNES style, an ORG style (which is basically just OrgMaker versions of my music converted to audio), and a GXSCC style (recordings of MIDI files that were made through OrgMaker and played into the free MIDI player software GXSCC).
My game uses a plugin called "HIME_PreTitleEvents", and I was wondering that, somehow, in some way, maybe I'd be able to manipulate a global variable at the start of the game that controls which version of the OST plays? (this could also clean up my current setup, which makes you choose the style for the intro (this plays every time), and then again for which style your save file runs.)
Basically, instead of asking every time on startup and then on a new game, I want the player to choose the intro music AND the game music at the same time, and be able to change this whenever (for both) on startup. Or, alternatively, we could just hack the title screen to make a selection menu that applies a switch to the game (NES_OST, SNES_OST, ORG_OST, GXSCC_OST, or NONE). This could go in Options.
Again, perfectly fine if this is impossible, I was just wondering. (I already have a version of the title music that doesn't apply to any style at all, it is its own style and is unique. Similarly to how Escaped Chasm's title music isn't in 8 bit*, but the rest of the OST is.)
* (or pseudo-8bit, since it wasn't made with NES hardware limitations in mind. Fun fact though: someone actually did make an incredibly accurate cover of House in FamiTracker, like literally it sounds the same)
However, before I end the post, I have the same question about the game over music, is it possible to change that too? (this somewhat goes along with the OST switch idea although will require a little extra work)
[insert end of post here]
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