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- Nov 6, 2012
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I'm currently making a game with multiple endings, and what I would like to do is add a picture/icon to the title screen for each of the endings that have been achieved. That way the player can track which of the endings they have gotten if they want to attempt multiple playthings to see them all.
Fomar0153 has a persistent data script (which can be found in the January 2013 restaff release) that seems like it would help me solve half that problem, in that I could easily use that to set persistent switches to track which endings have been triggered. Though, I'm not entirely sure if it loads the persistent switches when the game starts or when you load a file. (the latter wouldn't do much for me on the title screen itself)
So, how would I go about implementing something like that? Would I need a custom script, or is that something I can put together using a combination of the persistent data save and some other trick?
Fomar0153 has a persistent data script (which can be found in the January 2013 restaff release) that seems like it would help me solve half that problem, in that I could easily use that to set persistent switches to track which endings have been triggered. Though, I'm not entirely sure if it loads the persistent switches when the game starts or when you load a file. (the latter wouldn't do much for me on the title screen itself)
So, how would I go about implementing something like that? Would I need a custom script, or is that something I can put together using a combination of the persistent data save and some other trick?
