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I know you can set up a bunch of fancy skills for a class or a character in the database. Skills such as element resist rates, attack rates, attack speed,  being able to equip certain weapons and armors, substitute, double party gold, etc.

My question is, I want to be able to change these once in game.

You are allowed to create your character from scratch (choosing a race, class, and traits) There could literally be thousands of unique combinations of the three, so I can't have them premade in the database. I can't seem to find any event command that lets you change these abilities.

To clarity, you start the game and you create your first character.

If they choose to make him Race 1, has 20% resist to poison, higher accuracy, etc.

Then I choose his class. I make him a thief, lets say. He know gets the skill slot 'Steal', can equip daggers, bows, etc.

Then I can choose 1 bonus per character. For him, I choose to let him double party gold gained.

All of these features are default in the editor, but I want to be able to change them dynamically in the game. Any ideas?

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