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Throughout my game, the player has a chance to find 99 Keys. By doing so they are able to unlock a "bonus room" that will basically be an in-depth credit scene (instead of scrolling text it's a room where they can interact with all the assets and read who made them). My goal is to automatically change the 99 Keys into a Golden Key once the player is transferred into a room after beating the final boss. I'm having trouble making this work.
I'm using a control variable for it to check for the 99 Keys and a conditional branch if the player doesn't have it. The event is giving me the Golden Key regardless if I have the 99 Keys or none.
Maybe I'm just not understanding how variables work? Or is there an easier way to do this?
This is how my event is currently set up:

I'm using a control variable for it to check for the 99 Keys and a conditional branch if the player doesn't have it. The event is giving me the Golden Key regardless if I have the 99 Keys or none.
Maybe I'm just not understanding how variables work? Or is there an easier way to do this?
This is how my event is currently set up:





