RPG Maker Forums

Throughout my game, the player has a chance to find 99 Keys. By doing so they are able to unlock a "bonus room" that will basically be an in-depth credit scene (instead of scrolling text it's a room where they can interact with all the assets and read who made them). My goal is to automatically change the 99 Keys into a Golden Key once the player is transferred into a room after beating the final boss. I'm having trouble making this work.
I'm using a control variable for it to check for the 99 Keys and a conditional branch if the player doesn't have it. The event is giving me the Golden Key regardless if I have the 99 Keys or none.
Maybe I'm just not understanding how variables work? Or is there an easier way to do this?

This is how my event is currently set up:

Test.png

Latest Threads

Latest Posts

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,040
Messages
1,018,472
Members
137,822
Latest member
madelbylz
Top