- Joined
- Mar 30, 2017
- Messages
- 394
- Reaction score
- 374
- First Language
- English
- Primarily Uses
- RM2k3
Trying to work out my Red Mode feature in my game Earthquake Warriors RPG. It plays off the trope of enemies turning red when they're low on life. I like games that does this because, IMO, enemies that are a bright, juicy red tend to be more satisfying to beat up. The difference is that it's the player that turns red when low on life instead of the enemies. However...
A while ago, you may remember that I had to change a feature. When a character uses a G.G. gem, they grow huge and fight alone. The game crashes every time a character tries to do this when they're not alone, so I made it so they can only use the item when alone. Unfortunately, this same error conflicts with one of my character's G.G. forms. One character can grow a trunk to act as a second ally. Of course, when the characters go into red mode, they change actors and the error comes up again. ...In addition to this problem, it's hard to be consistent with the actors HP. Is there a way to have the actors change colors without changing actors?
A while ago, you may remember that I had to change a feature. When a character uses a G.G. gem, they grow huge and fight alone. The game crashes every time a character tries to do this when they're not alone, so I made it so they can only use the item when alone. Unfortunately, this same error conflicts with one of my character's G.G. forms. One character can grow a trunk to act as a second ally. Of course, when the characters go into red mode, they change actors and the error comes up again. ...In addition to this problem, it's hard to be consistent with the actors HP. Is there a way to have the actors change colors without changing actors?
