Changing actor sprites in battle?

WolfDragon

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CharcoalKidd

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Calling a common event should do the trick. In the move, under Features (or Effects, I can never remember which one is under Skills), 'Common Event'. Parallel Process events don't run in battle, mind you, but if you trigger it, it should work.
 

Shaz

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Actor sprites are not shown in battle in the first place. What battle script are you using that shows them? Provide a link.


If you are talking about ENEMY sprites, there is an event command called Transform or Transform Enemy, or something like that, that will change one enemy into another. It takes care of the sprite change for you.
 
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Aeternus

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I was also wondering this

My game has some of my caracter use skills where it makes the rest of the party dissapear because it makes clones of it self and no one else can battle until the clones have dissapeared, its sort of a save for 1 turn and a turn to deal massive dmg against a boss or something but yes on another character they shapeshift into a pet they have befriended so I would like to know if this is possible with ot with out a script <3
 

Andar

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I was also wondering this
Venor, please make your own topic about this and do not hijack other people's topic.

As stated above, this is dependent on which script is used to create the sprites in battle - and different scripts require different solutions. Having different people (with probably different scripts) discussing the different solutions in the same topic will only cause confusion.

Don't forget to link the scripts you're using in your own topic, that will speed up helping.
 

CharcoalKidd

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Just for the record, I know the Common Event method works for Battle Engine Symphony. I can't guarantee for Victor's or whatever else you might be using.
 

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