Changing Actors Home Position

Discussion in 'RPG Maker MV' started by matgraz, Feb 12, 2018.

  1. matgraz

    matgraz Villager Member

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    Hi, i'm using Yanfly's Battlecore but i cant figure out how to move the battlers to a certain position

    upload_2018-2-12_1-43-24.png

    I notice this on the plugin but i cant see to figure out what this formula means, its not even in the help file
    upload_2018-2-12_1-44-43.png
    upload_2018-2-12_1-45-50.png

    Can anyone shed a light on this or point me to some direction, i havent been able to find conclusive solutions on google
     
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  2. Isabella Ava

    Isabella Ava Veteran Veteran

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    add this into Home Position Y parameter, at the most right of formula: +200
    :)
     
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  3. matgraz

    matgraz Villager Member

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    i've managed it to work in the plugin making it move the whole party position, but can i choose individually each position of each character?
     
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  4. Isabella Ava

    Isabella Ava Veteran Veteran

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    Ah no but you can change distance between each character by increase/decrease the number which multiply with 'index'
    ....32 + index * 64
     
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  5. matgraz

    matgraz Villager Member

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    Oh thats much nicer! Still wish i had the same control on the actor that it has on placing enemies in Troops, but spacing them already gives more 'breathing' for the layout

    Thanks a lot!:thumbsup-right:
     
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  6. LadyBaskerville

    LadyBaskerville Hell-poodle Veteran

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    There is a plugin called "SVActorPosition" that comes with RMMV - it should be somewhere in a folder named "Kadokawa Plugins". It should let you specify a fixed home position for each actor, but I'm not entirely sure if there might be compatability issues with Yanfly.
     
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  7. Krakaz

    Krakaz Forever Krakaz Veteran

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    "SVActorPosition" doesn't seem to have issues with yanfly's battle core plugin altho I lack the knowledge how to use it properly,altering the base position X,Y didn't seem to move the actors in a battle test. pardon the pointless post but I thought I might as well throw my 2 cents in and at least give notice that it seem's compatible.
    best of luck on your projects.
     
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