Changing Battle Transitions In-Game

Blackyu

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Okay, so I'm pretty sure a script like that exists, but I couldn't find it anywhere.


Thing is, I love battle transitions : I think it's a fully customizable way of changing from an overworld pace to a combat pace.


One thing I'd love to do would be to change an assigned battle transition for different types of ennemies.


For instance, I would choose a rather basic transition for random encounters with basic ennemies.


However, for a boss, I'd prefer changing the normal transition to a more complex and detailed transition to show the player that "this enemy here isn't normal".


It might sound rather useless for some people, but it would change a lot for detail-focused people like me.


Of course, I don't know if it's possible, since the default transition is supposed to stay in the \Graphics\System Folder, but I'm really a newbie when it comes to the possibilities of RGSS3 Scripting.
 

HexMozart88

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You can replace the image in the graphics/system folder. I honestly can't even find it in the script editor to change the file name, so just replace it and see if that works. 
 

Blackyu

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The problem is, I need the game to have more than one transition, so replacing it won't really help. There's probably an In-Game way of making the RGSS Player to be able to switch between and play different transitions, and I'm pretty sure that it would require scripting.
 

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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