- Joined
- Jul 10, 2016
- Messages
- 110
- Reaction score
- 335
- First Language
- French
- Primarily Uses
- RMVXA
Okay, so I'm pretty sure a script like that exists, but I couldn't find it anywhere.
Thing is, I love battle transitions : I think it's a fully customizable way of changing from an overworld pace to a combat pace.
One thing I'd love to do would be to change an assigned battle transition for different types of ennemies.
For instance, I would choose a rather basic transition for random encounters with basic ennemies.
However, for a boss, I'd prefer changing the normal transition to a more complex and detailed transition to show the player that "this enemy here isn't normal".
It might sound rather useless for some people, but it would change a lot for detail-focused people like me.
Of course, I don't know if it's possible, since the default transition is supposed to stay in the \Graphics\System Folder, but I'm really a newbie when it comes to the possibilities of RGSS3 Scripting.
Thing is, I love battle transitions : I think it's a fully customizable way of changing from an overworld pace to a combat pace.
One thing I'd love to do would be to change an assigned battle transition for different types of ennemies.
For instance, I would choose a rather basic transition for random encounters with basic ennemies.
However, for a boss, I'd prefer changing the normal transition to a more complex and detailed transition to show the player that "this enemy here isn't normal".
It might sound rather useless for some people, but it would change a lot for detail-focused people like me.
Of course, I don't know if it's possible, since the default transition is supposed to stay in the \Graphics\System Folder, but I'm really a newbie when it comes to the possibilities of RGSS3 Scripting.
