Changing boat passability

Prescott

argggghhh
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I can do this through parallel process events... but it would be very tedious and probably not the most efficient way to do it.

How can I make it so that if you're in the boat and you try to get off of it at a certain region, it won't let you? We basically have port towns, and you can only get off the boat right next to these towns.

Also... how can I make it so that the boat can go on different tiles, and not just the standard water? I have the overworld set up with normal water and then deep water, which is the water shadow tile (I assume). So how can I make it so they can also traverse the deep water with the boat, and not just the normal water? There are harder creatures in the deeper water, that's the only difference.
 

Shaz

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I've moved this thread to JS Plugin Requests. Please be sure to post your threads in the correct forum next time. Thank you.

You'll need a plugin for the first one.

For the second one, are you using a ship at any point in the game?  If not, just use the ship instead of the boat, and change its sprite to the boat sprite.

Otherwise, you'll need a plugin for that as well.
 
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Prescott

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I've moved this thread to JS Plugin Requests. Please be sure to post your threads in the correct forum next time. Thank you.

You'll need a plugin for the first one.

For the second one, are you using a ship at any point in the game?  If not, just use the ship instead of the boat, and change its sprite to the boat sprite.

Otherwise, you'll need a plugin for that as well.
Oh, I see, I thought by Ship it meant an airplane or a rocket ship... never once thought it was a bigger boat xD okay then haha.

Sorry I keep posting these things in the general help section, I'm not sure what you can and can't do without plugins in MV yet, especially since I've used exclusively RMXP up until now :o
 

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