- Joined
- Aug 28, 2014
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- 506
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- RMMV
I can do this through parallel process events... but it would be very tedious and probably not the most efficient way to do it.
How can I make it so that if you're in the boat and you try to get off of it at a certain region, it won't let you? We basically have port towns, and you can only get off the boat right next to these towns.
Also... how can I make it so that the boat can go on different tiles, and not just the standard water? I have the overworld set up with normal water and then deep water, which is the water shadow tile (I assume). So how can I make it so they can also traverse the deep water with the boat, and not just the normal water? There are harder creatures in the deeper water, that's the only difference.
How can I make it so that if you're in the boat and you try to get off of it at a certain region, it won't let you? We basically have port towns, and you can only get off the boat right next to these towns.
Also... how can I make it so that the boat can go on different tiles, and not just the standard water? I have the overworld set up with normal water and then deep water, which is the water shadow tile (I assume). So how can I make it so they can also traverse the deep water with the boat, and not just the normal water? There are harder creatures in the deeper water, that's the only difference.
