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I can do this through parallel process events... but it would be very tedious and probably not the most efficient way to do it.

How can I make it so that if you're in the boat and you try to get off of it at a certain region, it won't let you? We basically have port towns, and you can only get off the boat right next to these towns.

Also... how can I make it so that the boat can go on different tiles, and not just the standard water? I have the overworld set up with normal water and then deep water, which is the water shadow tile (I assume). So how can I make it so they can also traverse the deep water with the boat, and not just the normal water? There are harder creatures in the deeper water, that's the only difference.

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Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

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